Innova

Level 70, Paragon Level 221

Softcore Witch Doctor Build (Last Sync w/ Battle.net: April 23, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mask of Jeram
Helm
Simulate ~ ~
Armor 690
Int 721 240.3% of 300
ResAll 92 131.4% of 70
ManaMax 130 ???
Crit 6 100% of 6
Jade Harvester's Joy
Shoulders
Simulate ~ ~
Armor 588
Int 449 224.5% of 200
Vit 488 244% of 200
ResAll 92 115% of 80
%Life 14 116.7% of 12
Thorns 3368 132.4% of 2544
Pickup 1 14.3% of 7
Talisman of Aranoch
Amulet
Simulate ~ ~
Int 743 212.3% of 350
CritDmg 76 76% of 100
Crit 8.5 85% of 10
%Melee 7 116.7% of 6
Helltooth Tunic
Chest
Simulate ~ ~
Armor 1265
Int 436 218% of 200
ResAll 94 117.5% of 80
%Melee 6 100% of 6
Pickup 1 14.3% of 7
Magefist
Gloves
Simulate ~ ~
Armor 584
FireSklDmg 15 ???
Int 739 246.3% of 300
IAS 7 77.8% of 9
CritDmg 45 90% of 50
Crit 9 90% of 10
Pickup 2 28.6% of 7
Reaper's Wraps
Bracers
Simulate ~ ~
Armor 790
Int 417 208.5% of 200
ResAll 99 123.8% of 80
Crit 5.5 91.7% of 6
Pickup 2 28.6% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 494
Vit 439 219.5% of 200
IAS 6 ???
CritDmg 33 ???
ResPsn 156 260% of 60
%GF 35 140% of 25
Cain's Habit
Pants
Simulate ~ ~
Armor 668
Int 426 213% of 200
Vit 457 152.3% of 300
ResAll 97 121.3% of 80
%GF 32 128% of 25
+XP/Kill 173 720.8% of 24
Stone of Jordan
Ring1
Simulate ~ ~
FireSklDmg 17 ???
Int 445 222.5% of 200
Crit 4.5 75% of 6
%EliteDmg 26 ???
ResPhys 154 256.7% of 60
ManaMax 125 ???
Ring of Royal Grandeur
Ring2
Simulate ~ ~
Dmg 76-154 ???
Int 450 225% of 200
IAS 7 77.8% of 9
ResLtn 156 260% of 60
Cain's Travelers
Boots
Simulate ~ ~
Armor 551
Int 427 213.5% of 200
Vit 465 232.5% of 200
Rgn 799 233.6% of 342
%Move 10 83.3% of 12
ResPsn 145 241.7% of 60
Pickup 1 14.3% of 7
Thunderfury, Blessed Blade of the Windseeker
Mainhand
Simulate ~ ~
Int 649 185.4% of 350
IAS 6 54.5% of 11
Life/Kill 7487 260.1% of 2878
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 17-21 ???
Int 654 217.3% of 301
Crit 8.5 85% of 10
ManaRgn 13 ???
ManaMax 134 ???
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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