Wiz CM/WW old

Level 60, Paragon Level 80

Softcore Wizard Build (Last Sync w/ Battle.net: June 3, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 450
Int 195 65% of 300
ResAll 71 88.8% of 80
IAS 9 ???
%Life 10 83.3% of 12
Crit 4.5 75% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 630
Str 71 23.7% of 300
Int 288 144% of 200
Vit 69 34.5% of 200
ResAll 71 88.8% of 80
Rgn 249 72.8% of 342
Callous Seal
Amulet
Simulate ~ ~
Int 57 16.3% of 350
Vit 99 28.3% of 350
Life/Hit 557 58.1% of 959
CritDmg 76 76% of 100
Crit 9.5 95% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 632
Int 154 77% of 200
Vit 92 30.7% of 300
ResAll 68 85% of 80
IAS 9 ???
Tasker and Theo
Gloves
Simulate ~ ~
Armor 606
Str 45 22.5% of 200
Dex 42 14% of 300
Int 224 74.7% of 300
Vit 41 20.5% of 200
IAS 9 100% of 9
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 228
Int 79 39.5% of 200
Vit 85 42.5% of 200
IAS 9 ???
%Move 12 ???
Thorns 1365 93.9% of 1454
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 557
Int 98 49% of 200
ResAll 63 78.8% of 80
IAS 9 ???
CritDmg 38 ???
%FrznProc 1.3 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 700
Str 96 48% of 200
Dex 99 49.5% of 200
Int 92 46% of 200
Vit 95 31.7% of 300
ResAll 79 98.8% of 80
Life/Hit 402 ???
%Life 10 ???
%MF 19 95% of 20
Discordant Ring
Ring1
Simulate ~ ~
MaxDmg 30 34.9% of 86
Int 75 37.5% of 200
IAS 8 88.9% of 9
%Life 5 41.7% of 12
CritDmg 44 88% of 50
Crit 4 66.7% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
MaxDmg 10 11.6% of 86
Dex 87 43.5% of 200
IAS 9 100% of 9
CritDmg 49 98% of 50
Rgn 164 48% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 572
Str 71 35.5% of 200
Dex 181 60.3% of 300
Int 96 48% of 200
ResAll 80 100% of 80
%Move 12 100% of 12
%Melee 6 ???
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 46 92% of 50
Int 193 55.1% of 350
IAS 0.23 ???
IAS 10 90.9% of 11
APCrit 10 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 129-358 ???
Int 197 65.4% of 301
IAS 8 53.3% of 15
APMax 13 ???
Crit 9.5 95% of 10
APCrit 10 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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