charlymanson

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: April 26, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 408
Dex 138 46% of 300
Vit 100 50% of 200
ResArcn 50 100% of 50
SprtRegen 1.92 ???
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 626
Str 34 11.3% of 300
Dex 196 98% of 200
Vit 130 65% of 200
ResAll 78 97.5% of 80
Rgn 280 81.9% of 342
Senechal Pursuit
Amulet
Simulate ~ ~
Dex 105 30% of 350
Vit 39 11.1% of 350
ResArcn 43 71.7% of 60
IAS 9 100% of 9
CritDmg 53 53% of 100
Crit 8.5 85% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 437
Dex 157 78.5% of 200
Vit 89 29.7% of 300
ResAll 78 97.5% of 80
%Life 12 100% of 12
%Melee 5 83.3% of 6
Touch Impunity
Gloves
Simulate ~ ~
Armor 309
Str 71 35.5% of 200
Dex 213 71% of 300
Int 34 11.3% of 300
ResAll 63 78.8% of 80
IAS 8 88.9% of 9
CritDmg 39 78% of 50
Crit 9 90% of 10
Glance Refuge
Bracers
Simulate ~ ~
Armor 210
Dex 121 60.5% of 200
Vit 149 74.5% of 200
ResLtn 43 71.7% of 60
ResAll 78 97.5% of 80
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 297
Str 50 16.7% of 300
Dex 99 49.5% of 200
Int 100 50% of 200
ResArcn 35 58.3% of 60
IAS 8 ???
%Life 9 75% of 12
CritDmg 40 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 439
Dex 99 49.5% of 200
ResAll 74 92.5% of 80
IAS 8 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Str 49 24.5% of 200
Dex 89 44.5% of 200
Vit 62 31% of 200
ResAll 59 73.8% of 80
IAS 9 100% of 9
Rgn 191 55.8% of 342
Crit 5.5 91.7% of 6
Unity
Ring2
Simulate ~ ~
Dmg 26-57 ???
Dex 160 80% of 200
Life/Hit 319 66.6% of 479
CritDmg 37 74% of 50
Crit 4.5 75% of 6
%EliteDmg 4 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 586
Dex 268 89.3% of 300
Vit 81 40.5% of 200
ResAll 80 100% of 80
%Move 12 100% of 12
%Melee 5 ???
Sliver Scar
Mainhand
Simulate ~ ~
MinDmg 284 80.7% of 352
MaxDmg 349 78.1% of 447
%Dmg 37 74% of 50
Dex 135 38.6% of 350
CritDmg 48 48% of 100
%LifeSteal 3 100% of 3
Slaughter Chisel
Offhand
Simulate ~ ~
MinDmg 297 84.4% of 352
MaxDmg 346 77.4% of 447
%Dmg 34 68% of 50
Dex 120 34.3% of 350
Vit 85 24.3% of 350
CritDmg 41 41% of 100
%LifeSteal 3 100% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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