Saffron

Level 60, Paragon Level 4

Softcore Barbarian Build (Last Sync w/ Battle.net: June 18, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 375
Str 157 78.5% of 200
Dex 71 35.5% of 200
Int 71 23.7% of 300
ResPsn 46 76.7% of 60
IAS 9 ???
Rgn 171 50% of 342
Crit 4.5 75% of 6
Dominion Riot
Shoulders
Simulate ~ ~
Armor 301
Str 249 83% of 300
Dex 71 35.5% of 200
Int 74 37% of 200
ResAll 75 93.8% of 80
Gruesome Pendant
Amulet
Simulate ~ ~
MinDmg 22 81.5% of 27
Str 106 30.3% of 350
ResAll 47 58.8% of 80
IAS 9 100% of 9
CritDmg 48 48% of 100
Victory Onslaught
Chest
Simulate ~ ~
Armor 341
Str 172 86% of 200
Dex 76 38% of 200
Vit 250 83.3% of 300
ResPsn 30 50% of 60
ResAll 55 68.8% of 80
Pugilist's Defense
Gloves
Simulate ~ ~
Armor 260
ResArcn 30 50% of 60
IAS 6 66.7% of 9
CritDmg 48 96% of 50
Crit 7.5 75% of 10
Shackle Stand
Bracers
Simulate ~ ~
Armor 229
Str 88 44% of 200
ResPsn 33 55% of 60
ResAll 76 95% of 80
Crit 5.5 91.7% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 326
Str 184 61.3% of 300
ResAll 77 110% of 70
%Life 5 41.7% of 12
FuryMax 14 ???
%LifeSteal 2.9 96.7% of 3
Vanguard Courage
Pants
Simulate ~ ~
Armor 569
Str 69 34.5% of 200
Vit 236 78.7% of 300
ResFire 37 61.7% of 60
ResAll 38 47.5% of 80
Vile Link
Ring1
Simulate ~ ~
Str 122 61% of 200
Vit 57 28.5% of 200
Rgn 75 21.9% of 342
Crit 4 66.7% of 6
Raging Band
Ring2
Simulate ~ ~
Str 77 38.5% of 200
Life/Kill 1300 90.3% of 1439
CritDmg 34 68% of 50
Crit 3.5 58.3% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 353
Str 100 50% of 200
Vit 98 49% of 200
ResAll 79 98.8% of 80
%GF 17 68% of 25
%Move 12 100% of 12
%CC 13 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 191 40% of 478
MaxDmg 204 33.4% of 611
%Dmg 47 94% of 50
Str 294 49.4% of 595
CritDmg 166 83% of 200
%LifeSteal 5.1 85% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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