GF/GI Farming Build

Level 60, Paragon Level 100

Softcore Witch Doctor Build (Last Sync w/ Battle.net: January 22, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 392
Int 270 90% of 300
Vit 88 44% of 200
%Life 10 83.3% of 12
ManaMax 132 ???
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 616
Int 196 98% of 200
Vit 90 45% of 200
ResAll 71 88.8% of 80
%Life 7 58.3% of 12
Rgn 323 94.4% of 342
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
MaxDmg 30 111.1% of 27
%PsnDmg 5 ???
Int 249 71.1% of 350
Vit 66 18.9% of 350
CritDmg 65 65% of 100
Crit 10 100% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 415
Int 170 85% of 200
Vit 250 83.3% of 300
ResAll 79 98.8% of 80
Thorns 645 25.4% of 2544
Dominion Justice
Gloves
Simulate ~ ~
Armor 314
Int 244 81.3% of 300
Vit 56 28% of 200
ResAll 66 82.5% of 80
CritDmg 41 82% of 50
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 241
Int 97 48.5% of 200
Vit 34 17% of 200
ResPsn 30 50% of 60
IAS 9 ???
%Move 12 ???
Thorns 993 68.3% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 267
Int 181 90.5% of 200
Vit 57 28.5% of 200
IAS 8 ???
%Life 12 100% of 12
CritDmg 46 ???
%MF 14 70% of 20
Depth Diggers
Pants
Simulate ~ ~
Armor 401
Int 196 98% of 200
Vit 173 57.7% of 300
ResAll 80 100% of 80
%GF 22 88% of 25
%MF 19 95% of 20
The Serpent
Ring1
Simulate ~ ~
MaxDmg 10 11.6% of 86
Int 131 65.5% of 200
Vit 94 47% of 200
ResAll 78 97.5% of 80
CritDmg 50 100% of 50
Crit 4 66.7% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 28-50 ???
Int 135 67.5% of 200
Vit 67 33.5% of 200
ResAll 68 85% of 80
CritDmg 33 66% of 50
Crit 3.5 58.3% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 313
%PsnDmg 8 ???
Int 194 97% of 200
Vit 147 73.5% of 200
ResAll 63 78.8% of 80
%Move 12 100% of 12
Suffering Shear
Mainhand
Simulate ~ ~
MinDmg 310 88.1% of 352
MaxDmg 408 91.3% of 447
%Dmg 37 74% of 50
Str 84 24% of 350
Int 101 28.9% of 350
CritDmg 65 65% of 100
%LifeSteal 2.6 86.7% of 3
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 106-395 ???
Int 166 55.1% of 301
Vit 102 33.9% of 301
%Life 11 91.7% of 12
ManaMax 110 ???
ManaRgn 11 ???
Crit 8 80% of 10
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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