Etiopeia

Level 60, Paragon Level 29

Softcore Monk Build (Last Sync w/ Battle.net: December 6, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 388
Dex 156 78% of 200
ResPsn 48 80% of 60
IAS 9 ???
Rgn 226 66.1% of 342
Crit 4.5 75% of 6
Pickup 6 85.7% of 7
Seven Sins
Shoulders
Simulate ~ ~
Armor 286
Str 110 36.7% of 300
Dex 96 48% of 200
Int 37 18.5% of 200
Vit 108 54% of 200
ResArcn 45 75% of 60
ResAll 35 43.8% of 80
Pickup 7 100% of 7
Honor Prowl
Amulet
Simulate ~ ~
Str 36 10.3% of 350
Dex 120 34.3% of 350
Int 145 41.4% of 350
ResArcn 42 70% of 60
CritDmg 59 59% of 100
Crit 6 60% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 455
Dex 173 86.5% of 200
Vit 61 20.3% of 300
%Life 11 91.7% of 12
+Globes 9040 ???
%Melee 6 100% of 6
Gizzard Clasp
Gloves
Simulate ~ ~
Armor 287
Dex 80 26.7% of 300
ResPsn 49 81.7% of 60
IAS 6 66.7% of 9
CritDmg 32 64% of 50
Crit 7 70% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 223
Dex 84 42% of 200
Vit 96 48% of 200
ResPsn 59 98.3% of 60
IAS 8 ???
%Move 12 ???
Thorns 1213 83.4% of 1454
Mortal Legend
Belt
Simulate ~ ~
Armor 244
Dex 97 48.5% of 200
Vit 71 35.5% of 200
ResPsn 49 81.7% of 60
ResAll 61 76.3% of 80
%Life 9 75% of 12
Nova Cloth
Pants
Simulate ~ ~
Armor 424
Dex 72 36% of 200
Vit 103 34.3% of 300
ResArcn 57 95% of 60
ResAll 51 63.8% of 80
Deft Blaze
Ring1
Simulate ~ ~
Str 49 24.5% of 200
Dex 93 46.5% of 200
Vit 73 36.5% of 200
ResPsn 53 88.3% of 60
CritDmg 45 90% of 50
Crit 4 66.7% of 6
Aurora Demise
Ring2
Simulate ~ ~
MinDmg 25 69.4% of 36
Str 70 35% of 200
ResPsn 49 81.7% of 60
IAS 8 88.9% of 9
Life/Hit 368 76.8% of 479
Crit 4 66.7% of 6
Climber's Abjuration
Boots
Simulate ~ ~
Armor 305
Str 85 42.5% of 200
Dex 236 78.7% of 300
ResPsn 47 78.3% of 60
ResAll 76 95% of 80
Pickup 5 71.4% of 7
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 206 58.5% of 352
MaxDmg 378 84.6% of 447
%Dmg 36 72% of 50
Dex 168 48% of 350
IAS 0.23 ???
%LifeSteal 3 100% of 3
%FearProc 15.1 ???
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
%Dmg 36 72% of 50
Dex 154 44% of 350
Life/Kill 2574 89.4% of 2878
Skills / Active Abilities
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Passives / Passive Abilities
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Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/171206/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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