Trudy

Level 60, Paragon Level 92

Softcore Monk Build (Last Sync w/ Battle.net: March 14, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 386
Dex 154 51.3% of 300
Vit 63 31.5% of 200
ResCold 36 72% of 50
SprtRegen 2.33 ???
Crit 5.5 91.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 646
Dex 199 99.5% of 200
ResCold 48 80% of 60
ResAll 79 98.8% of 80
Rgn 270 78.9% of 342
Pickup 6 85.7% of 7
Hateful Flash
Amulet
Simulate ~ ~
Str 74 21.1% of 350
Dex 107 30.6% of 350
Vit 40 11.4% of 350
ResCold 59 98.3% of 60
Life/Kill 2559 88.9% of 2878
CritDmg 81 81% of 100
Crit 10 100% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 456
Dex 176 88% of 200
Vit 82 27.3% of 300
%Life 12 100% of 12
Rgn 48 8% of 599
%Melee 5 83.3% of 6
Immortal Traps
Gloves
Simulate ~ ~
Armor 309
Dex 225 75% of 300
Int 70 23.3% of 300
Vit 73 36.5% of 200
CritDmg 47 94% of 50
Rgn 55 16.1% of 342
Crit 9 90% of 10
Garrison Reaper
Bracers
Simulate ~ ~
Armor 394
Dex 268 134% of 200
Vit 80 40% of 200
ResArcn 36 60% of 60
ResAll 75 93.8% of 80
Crit 6 100% of 6
Inna's Favor
Belt
Simulate ~ ~
Armor 526
%HolyDmg 8 ???
Str 71 23.7% of 300
Dex 155 77.5% of 200
Crit 1 ???
%CC 13 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 443
Dex 95 47.5% of 200
ResCold 44 73.3% of 60
IAS 8 ???
%Move 12 ???
Crit 1 ???
Stone of Jordan
Ring1
Simulate ~ ~
%ColdDmg 6 ???
SprtRegen 2.13 ???
%EliteDmg 29 ???
Hellfire Ring
Ring2
Simulate ~ ~
MinDmg 23 63.9% of 36
Dex 172 86% of 200
%Life 7 58.3% of 12
Crit 6 100% of 6
%CC 11 78.6% of 14
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 318
%PsnDmg 8 ???
Dex 185 61.7% of 300
Int 182 91% of 200
Vit 65 32.5% of 200
ResCold 58 96.7% of 60
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 271 56.7% of 478
MaxDmg 338 55.3% of 611
%Dmg 50 100% of 50
Dex 316 53.1% of 595
Vit 332 55.8% of 595
CritDmg 169 84.5% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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