Vioche

Level 60, Paragon Level 84

Softcore Monk Build (Last Sync w/ Battle.net: March 8, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 388
Dex 185 61.7% of 300
Vit 85 42.5% of 200
ResArcn 31 62% of 50
ResAll 48 68.6% of 70
Crit 6 100% of 6
The Gear
Shoulders
Simulate ~ ~
Mesmerism Harm
Amulet
Simulate ~ ~
Dex 230 65.7% of 350
Int 63 18% of 350
Vit 102 29.1% of 350
%Life 8 50% of 16
CritDmg 96 96% of 100
Rgn 285 47.6% of 599
Crit 8.5 85% of 10
Titan's Claim
Chest
Simulate ~ ~
Pincer Knack
Gloves
Simulate ~ ~
Armor 309
Dex 282 94% of 300
Vit 81 40.5% of 200
IAS 6 66.7% of 9
CritDmg 21 42% of 50
Rgn 322 94.2% of 342
Crit 10 100% of 10
Archer's Talent
Bracers
Simulate ~ ~
Armor 232
Str 85 42.5% of 200
Dex 152 76% of 200
Vit 94 47% of 200
ResArcn 51 85% of 60
Crit 5 83.3% of 6
Pickup 7 100% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 298
Dex 85 42.5% of 200
Int 95 47.5% of 200
ResArcn 39 65% of 60
ResAll 75 93.8% of 80
IAS 9 ???
CritDmg 39 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 424
Dex 97 48.5% of 200
Vit 170 56.7% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Unity
Ring1
Simulate ~ ~
Dmg 32-66 ???
Dex 168 84% of 200
Life/Hit 315 65.8% of 479
%Life 8 66.7% of 12
Crit 4.5 75% of 6
%EliteDmg 3 ???
Faith Glyph
Ring2
Simulate ~ ~
Dmg 28-58 ???
Dex 100 50% of 200
ResArcn 48 80% of 60
IAS 8 88.9% of 9
CritDmg 34 68% of 50
Nova Hooves
Boots
Simulate ~ ~
Armor 258
Dex 278 92.7% of 300
Vit 74 37% of 200
ResArcn 55 91.7% of 60
ResAll 79 98.8% of 80
%Move 12 100% of 12
Thorns 585 40.2% of 1454
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 262 74.4% of 352
MaxDmg 324 72.5% of 447
%Dmg 39 78% of 50
Dex 263 75.1% of 350
Vit 33 9.4% of 350
IAS 0.21 ???
%FearProc 15.2 ???
Sliver Ruin
Offhand
Simulate ~ ~
MinDmg 290 82.4% of 352
MaxDmg 385 86.1% of 447
%Dmg 29 58% of 50
Life/Hit 577 60.2% of 959
CritDmg 51 51% of 100
%LifeSteal 2.8 93.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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