Farming Barbarian

Level 60, Paragon Level 8

Softcore Barbarian Build (Last Sync w/ Battle.net: November 24, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Riveted Greed
Helm
Simulate ~ ~
Armor 660
Str 77 38.5% of 200
Int 89 29.7% of 300
ResFire 58 96.7% of 60
%MF 20 100% of 20
Burden Rival
Shoulders
Simulate ~ ~
Armor 471
Str 236 78.7% of 300
Int 55 27.5% of 200
ResLtn 45 75% of 60
%Life 6 50% of 12
%MF 20 100% of 20
Cleave Focus
Amulet
Simulate ~ ~
MinDmg 29 107.4% of 27
Str 111 31.7% of 350
Vit 77 22% of 350
ResArcn 43 71.7% of 60
CritDmg 54 54% of 100
%MF 45 100% of 45
Covenant Plunder
Chest
Simulate ~ ~
Armor 566
Str 91 45.5% of 200
Vit 95 31.7% of 300
%MF 20 100% of 20
Choke Denial
Gloves
Simulate ~ ~
Armor 344
Str 123 61.5% of 200
Vit 79 39.5% of 200
ResLtn 36 60% of 60
ResAll 60 75% of 80
CritDmg 43 86% of 50
%MF 17 85% of 20
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 430
Str 165 82.5% of 200
%Life 8 ???
%MF 20 100% of 20
Crit 4.5 75% of 6
%KnBackProc 3.8 ???
Dread Dispute
Belt
Simulate ~ ~
Armor 360
Str 160 53.3% of 300
Vit 95 47.5% of 200
ResAll 36 51.4% of 70
%MF 20 111.1% of 18
Depth Diggers
Pants
Simulate ~ ~
Armor 451
Str 171 85.5% of 200
ResAll 79 98.8% of 80
%GF 21 84% of 25
Rgn 100 29.2% of 342
%MF 20 100% of 20
Thorns 114 7.8% of 1454
Antique Boon
Ring1
Simulate ~ ~
Str 150 75% of 200
Dex 40 20% of 200
ResAll 58 72.5% of 80
CritDmg 21 42% of 50
%MF 17 85% of 20
%CC 11 78.6% of 14
Ruthless Blaze
Ring2
Simulate ~ ~
Str 112 56% of 200
Dex 69 34.5% of 200
Int 69 34.5% of 200
ResAll 48 60% of 80
CritDmg 30 60% of 50
%MF 16 80% of 20
Ravishing Stompers
Boots
Simulate ~ ~
Armor 465
Str 104 52% of 200
Vit 126 63% of 200
%MF 20 100% of 20
%Move 12 100% of 12
The Grandfather
Mainhand
Simulate ~ ~
MinDmg 319 66.7% of 478
MaxDmg 351 57.4% of 611
%Dmg 47 94% of 50
Str 159 26.7% of 595
Dex 166 27.9% of 595
Int 157 26.4% of 595
Vit 159 26.7% of 595
IAS 11 100% of 11
%Life 15 ???
NoDurLoss 1 ???
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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