Glass Cannon DH

Level 60, Paragon Level 28

Softcore Demon Hunter Build (Last Sync w/ Battle.net: January 18, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Natalya's Sight
Helm
Simulate ~ ~
Armor 813
Dex 130 65% of 200
Int 82 27.3% of 300
Vit 84 42% of 200
%FearProc 2.6 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 616
Str 72 24% of 300
Dex 191 95.5% of 200
Int 50 25% of 200
ResFire 26 43.3% of 60
ResAll 79 98.8% of 80
Rgn 257 75.1% of 342
Royalty Destroyer
Amulet
Simulate ~ ~
Dmg 12-23 ???
Str 157 44.9% of 350
Dex 174 49.7% of 350
CritDmg 52 52% of 100
Crit 7 70% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 375
Dex 186 93% of 200
Int 90 45% of 200
%Life 10 83.3% of 12
Rgn 67 16.3% of 410
Hand Scorn
Gloves
Simulate ~ ~
Armor 295
Dex 161 53.7% of 300
ResCold 60 100% of 60
IAS 9 100% of 9
CritDmg 22 44% of 50
Thorns 405 27.9% of 1454
Crit 5.5 55% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 248
Dex 120 60% of 200
Vit 80 40% of 200
IAS 8 ???
%Move 12 ???
Thorns 1391 95.7% of 1454
%Melee 3 50% of 6
Inna's Favor
Belt
Simulate ~ ~
Armor 533
%HolyDmg 7 ???
Dex 93 46.5% of 200
ResAll 24 30% of 80
Crit 1 ???
%CC 13 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 454
Dex 100 50% of 200
IAS 8 ???
Rgn 95 27.8% of 342
%Move 12 ???
Crit 1 ???
Hellfire Ring
Ring1
Simulate ~ ~
Dmg 28-60 ???
Dex 200 100% of 200
Vit 99 49.5% of 200
%MF 13 65% of 20
Natalya's Reflection 2
Ring2
Simulate ~ ~
Dmg 32-64 ???
Dex 115 57.5% of 200
IAS 9 100% of 9
ResAll 15 18.8% of 80
Int 29 14.5% of 200
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 594
Str 80 40% of 200
Dex 184 61.3% of 300
ResAll 73 91.3% of 80
%Move 12 100% of 12
%Melee 5 ???
Calamity
Mainhand
Simulate ~ ~
MinDmg 286 81.3% of 352
MaxDmg 309 69.1% of 447
%Dmg 49 98% of 50
Dex 47 13.4% of 350
Int 76 21.7% of 350
IAS 11 100% of 11
CritDmg 70 70% of 100
HateRegen 1.23 ???
Dead Man's Legacy
Offhand
Simulate ~ ~
Str 117 38.9% of 301
Dex 194 64.5% of 301
Vit 182 60.5% of 301
IAS 15 100% of 15
HateRegen 1.2 ???
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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