Shyla - backlash fire res

Level 60, Paragon Level 89

Softcore Monk Build (Last Sync w/ Battle.net: May 13, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 531
Dex 156 52% of 300
Vit 96 48% of 200
Crit 6 100% of 6
Burden Glamour
Shoulders
Simulate ~ ~
Armor 353
Str 179 59.7% of 300
Dex 285 142.5% of 200
Vit 51 25.5% of 200
ResFire 47 78.3% of 60
ResAll 75 93.8% of 80
%Life 12 100% of 12
Frenzied Talisman
Amulet
Simulate ~ ~
Str 46 13.1% of 350
Dex 230 65.7% of 350
Int 153 43.7% of 350
Vit 77 22% of 350
ResArcn 57 95% of 60
CritDmg 74 74% of 100
Crit 9.5 95% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 411
Int 139 69.5% of 200
Vit 233 77.7% of 300
ResFire 51 85% of 60
IAS 9 ???
Touch Blame
Gloves
Simulate ~ ~
Armor 280
Dex 180 60% of 300
Vit 70 35% of 200
ResFire 42 70% of 60
IAS 8 88.9% of 9
CritDmg 30 60% of 50
Crit 7.5 75% of 10
Soldier's Slayer
Bracers
Simulate ~ ~
Armor 220
Dex 276 138% of 200
Vit 74 37% of 200
ResCold 49 81.7% of 60
ResAll 80 100% of 80
Rgn 55 16.1% of 342
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 281
Str 110 36.7% of 300
Dex 74 37% of 200
Int 98 49% of 200
ResFire 45 75% of 60
IAS 9 ???
CritDmg 49 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 430
Dex 98 49% of 200
Vit 105 35% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Fate Downfall
Ring1
Simulate ~ ~
Dmg 30-94 ???
Dex 72 36% of 200
Int 50 25% of 200
ResFire 56 93.3% of 60
CritDmg 31 62% of 50
Crit 4.5 75% of 6
Hellfire Ring
Ring2
Simulate ~ ~
Dmg 32-92 ???
Dex 231 115.5% of 200
Int 61 30.5% of 200
Crit 4.5 75% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 317
Dex 251 83.7% of 300
Int 69 34.5% of 200
Vit 81 40.5% of 200
ResFire 52 86.7% of 60
ResAll 73 91.3% of 80
%Life 11 ???
Won Khim Lau
Mainhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 18 ???
%Dmg 39 78% of 50
Dex 156 44.6% of 350
%LifeSteal 3 100% of 3
Fatal Splitter
Offhand
Simulate ~ ~
MinDmg 302 85.8% of 352
MaxDmg 279 62.4% of 447
%Dmg 38 76% of 50
CritDmg 65 65% of 100
%LifeSteal 3 100% of 3
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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