Siliana

Level 60, Paragon Level 31

Softcore Monk Build (Last Sync w/ Battle.net: February 17, 2014)
116 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 411
Dex 183 61% of 300
Vit 63 31.5% of 200
ResArcn 52 104% of 50
%Life 5 41.7% of 12
Crit 6 100% of 6
Reflective Gear
Shoulders
Simulate ~ ~
Armor 540
Str 92 30.7% of 300
Dex 304 152% of 200
Vit 71 35.5% of 200
ResArcn 42 70% of 60
%Life 7 58.3% of 12
Gore Flash
Amulet
Simulate ~ ~
Str 68 19.4% of 350
Dex 102 29.1% of 350
ResArcn 42 70% of 60
ResAll 75 93.8% of 80
CritDmg 58 58% of 100
Crit 9.5 95% of 10
+Globes 1646 ???
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 409
Dex 185 92.5% of 200
Vit 80 26.7% of 300
ResArcn 27 45% of 60
%Life 12 100% of 12
%Melee 6 100% of 6
Tasker and Theo
Gloves
Simulate ~ ~
Armor 604
Str 44 22% of 200
Dex 245 81.7% of 300
Int 50 16.7% of 300
Vit 44 22% of 200
IAS 8 88.9% of 9
Crit 8 80% of 10
Badlands Downfall
Bracers
Simulate ~ ~
Armor 355
Str 78 39% of 200
Dex 163 81.5% of 200
ResArcn 49 81.7% of 60
ResAll 24 30% of 80
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 291
Dex 89 44.5% of 200
Int 93 46.5% of 200
ResArcn 43 71.7% of 60
ResAll 44 55% of 80
IAS 9 ???
CritDmg 37 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 438
Dex 91 45.5% of 200
ResArcn 43 71.7% of 60
IAS 9 ???
%Move 12 ???
Crit 1 ???
Litany of the Undaunted
Ring1
Simulate ~ ~
Dex 168 84% of 200
ResAll 67 83.8% of 80
%Life 11 91.7% of 12
Rgn 229 67% of 342
Crit 4.5 75% of 6
%Elite 6 ???
Natalya's Reflection
Ring2
Simulate ~ ~
Dex 85 42.5% of 200
ResArcn 58 96.7% of 60
ResAll 73 91.3% of 80
IAS 8 88.9% of 9
CritDmg 25 50% of 50
Rgn 162 47.4% of 342
Ice Climbers
Boots
Simulate ~ ~
Armor 338
Dex 221 73.7% of 300
Int 172 86% of 200
Vit 147 73.5% of 200
ResAll 76 95% of 80
%Life 10 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 267 75.9% of 352
MaxDmg 369 82.6% of 447
%Dmg 40 80% of 50
Str 98 28% of 350
Dex 257 73.4% of 350
IAS 0.25 ???
%LifeSteal 2.9 96.7% of 3
%FearProc 10.1 ???
Foe Bane
Offhand
Simulate ~ ~
MinDmg 259 73.6% of 352
MaxDmg 330 73.8% of 447
%Dmg 50 100% of 50
Life/Hit 149 15.5% of 959
CritDmg 92 92% of 100
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

Resync ALL Data from Battle.net Resync JUST SKILLS from Battle.net Resync JUST ITEMS from Battle.net

You may sync your profile once every (1) hour by clicking the button above.

Want to create a build of your own?

Create a new Build
JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1338035/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.