Zachiatrist

Level 60, Paragon Level 19

Softcore Monk Build (Last Sync w/ Battle.net: November 20, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 385
Dex 160 53.3% of 300
Vit 96 48% of 200
ResFire 39 78% of 50
SprtRegen 1.22 ???
Crit 5.5 91.7% of 6
Sealed Bulwark
Shoulders
Simulate ~ ~
Armor 396
Dex 46 23% of 200
Vit 120 60% of 200
ResFire 55 91.7% of 60
ResAll 78 97.5% of 80
Rgn 93 27.2% of 342
%MF 18 90% of 20
Ruthless Choker
Amulet
Simulate ~ ~
ResFire 42 70% of 60
IAS 6 66.7% of 9
CritDmg 55 55% of 100
Crit 8.5 85% of 10
Cindercoat
Chest
Simulate ~ ~
Armor 295
Dex 169 84.5% of 200
Int 58 29% of 200
ResFire 60 100% of 60
ResAll 44 55% of 80
%Life 5 41.7% of 12
%GF 15 60% of 25
Thorns 1826 71.8% of 2544
Smash Alacrity
Gloves
Simulate ~ ~
Armor 311
Str 82 41% of 200
Dex 221 73.7% of 300
ResFire 56 93.3% of 60
CritDmg 40 80% of 50
Crit 8 80% of 10
Manacle Alacrity
Bracers
Simulate ~ ~
Armor 211
Str 67 33.5% of 200
Dex 141 70.5% of 200
Vit 152 76% of 200
ResFire 47 78.3% of 60
Crit 3 50% of 6
Mortal Chain
Belt
Simulate ~ ~
Armor 223
Str 148 49.3% of 300
Dex 126 63% of 200
Vit 142 71% of 200
ResFire 42 70% of 60
%MF 16 80% of 20
Inna's Temperance
Pants
Simulate ~ ~
Armor 407
Dex 95 47.5% of 200
ResFire 36 60% of 60
IAS 8 ???
%Move 12 ???
Crit 1 ???
Signet Crux
Ring1
Simulate ~ ~
Vit 77 38.5% of 200
ResFire 43 71.7% of 60
CritDmg 49 98% of 50
Thorns 978 99.9% of 979
Crit 4.5 75% of 6
Cleave Blaze
Ring2
Simulate ~ ~
MinDmg 27 75% of 36
ResFire 38 63.3% of 60
CritDmg 49 98% of 50
%GF 16 64% of 25
Crit 4 66.7% of 6
Defiant Kicks
Boots
Simulate ~ ~
Armor 272
Dex 221 73.7% of 300
Int 159 79.5% of 200
ResFire 45 75% of 60
ResAll 70 87.5% of 80
%Move 10 83.3% of 12
Vile Menace
Mainhand
Simulate ~ ~
MinDmg 245 69.6% of 352
MaxDmg 351 78.5% of 447
Dex 178 50.9% of 350
IAS 10 90.9% of 11
Life/Hit 796 83% of 959
%LifeSteal 2.7 90% of 3
Shenlong's Fist of Legend
Offhand
Simulate ~ ~
%Dmg 49 98% of 50
Str 66 18.9% of 350
Dex 298 85.1% of 350
CritDmg 82 82% of 100
Sprt/Life 54.5 85.2% of 64
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/133281/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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