archon

Level 60, Paragon Level 70

Softcore Wizard Build (Last Sync w/ Battle.net: December 9, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 395
%LtnDmg 8 ???
Str 100 50% of 200
Dex 95 47.5% of 200
Int 100 33.3% of 300
Vit 99 49.5% of 200
Life/Hit 469 ???
APCrit 10 ???
%EliteDmg 4 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 664
Str 77 25.7% of 300
Int 173 86.5% of 200
Vit 145 72.5% of 200
ResAll 76 95% of 80
Rgn 239 69.9% of 342
Renown Device
Amulet
Simulate ~ ~
Str 112 32% of 350
Dex 72 20.6% of 350
Int 206 58.9% of 350
ResAll 77 96.3% of 80
IAS 8 88.9% of 9
Crit 8.5 85% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 568
Int 187 93.5% of 200
Vit 179 59.7% of 300
ResAll 77 96.3% of 80
Ruthless Gage
Gloves
Simulate ~ ~
Armor 309
Int 208 69.3% of 300
ResLtn 36 60% of 60
ResAll 80 100% of 80
IAS 7 77.8% of 9
CritDmg 23 46% of 50
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 447
ResAll 52 65% of 80
IAS 9 ???
%Move 12 ???
Thorns 1430 98.3% of 1454
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 389
Int 96 48% of 200
ResAll 70 87.5% of 80
IAS 9 ???
CritDmg 40 ???
Thorns 332 13.1% of 2544
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 621
Str 96 48% of 200
Dex 156 78% of 200
Int 183 91.5% of 200
Vit 94 31.3% of 300
Life/Hit 472 ???
%Life 11 ???
%MF 20 100% of 20
Demonic Meridian
Ring1
Simulate ~ ~
IAS 9 100% of 9
CritDmg 45 90% of 50
Crit 4.5 75% of 6
Oath Essence
Ring2
Simulate ~ ~
Int 141 70.5% of 200
Vit 49 24.5% of 200
IAS 7 77.8% of 9
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 334
Str 56 28% of 200
Int 180 90% of 200
Vit 64 32% of 200
ResFire 44 73.3% of 60
ResAll 76 95% of 80
%Life 12 ???
%Move 12 100% of 12
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 47 94% of 50
Int 194 55.4% of 350
IAS 0.24 ???
APCrit 10 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 124-448 ???
Int 195 64.8% of 301
IAS 9 60% of 15
Rgn 145 62% of 234
APMax 14 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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