WD Bats pre-2.0.1

Level 60, Paragon Level 63

Softcore Witch Doctor Build (Last Sync w/ Battle.net: February 23, 2014)
107 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 400
Int 222 74% of 300
Vit 77 38.5% of 200
%Life 11 91.7% of 12
ManaMax 133 ???
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 635
Str 190 63.3% of 300
Int 249 124.5% of 200
Vit 64 32% of 200
ResAll 78 97.5% of 80
Rgn 318 93% of 342
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%HolyDmg 6 ???
Int 221 63.1% of 350
Vit 52 14.9% of 350
CritDmg 62 62% of 100
Rgn 121 20.2% of 599
Crit 8.5 85% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 696
Int 150 75% of 200
Vit 165 55% of 300
ResAll 72 90% of 80
Reckless Grasp
Gloves
Simulate ~ ~
Armor 446
Int 196 65.3% of 300
ResPhys 45 75% of 60
CritDmg 43 86% of 50
Crit 10 100% of 10
Pickup 7 100% of 7
Reckless Chokes
Bracers
Simulate ~ ~
Armor 220
Dex 75 37.5% of 200
Int 227 113.5% of 200
Vit 115 57.5% of 200
ResPsn 50 83.3% of 60
ResAll 71 88.8% of 80
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 539
Str 55 18.3% of 300
Int 92 46% of 200
Vit 169 84.5% of 200
IAS 9 ???
CritDmg 49 ???
Stalwart Rigging
Pants
Simulate ~ ~
Armor 414
Dex 40 20% of 200
Int 154 77% of 200
Vit 111 37% of 300
ResAll 74 92.5% of 80
Glamour Hope
Ring1
Simulate ~ ~
Int 56 28% of 200
Vit 137 68.5% of 200
CritDmg 50 100% of 50
Crit 5 83.3% of 6
+Globes 5874 ???
Zunimassa's Pox
Ring2
Simulate ~ ~
MinDmg 27 75% of 36
MaxDmg 10 11.6% of 86
Int 88 44% of 200
ResAll 65 81.3% of 80
CritDmg 32 64% of 50
Crit 4 66.7% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 407
%PsnDmg 8 ???
Int 165 82.5% of 200
Vit 94 47% of 200
%Move 12 100% of 12
Pickup 6 85.7% of 7
Death Star
Mainhand
Simulate ~ ~
MinDmg 306 86.9% of 352
MaxDmg 350 78.3% of 447
%Dmg 40 80% of 50
CritDmg 56 56% of 100
ManaRgn 9 ???
%LifeSteal 2.9 96.7% of 3
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 91-335 ???
Str 77 25.6% of 301
Int 292 97% of 301
ManaRgn 13 ???
Crit 9 90% of 10
%EliteDmg 5 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.