crunchycat

Level 60, Paragon Level 14

Softcore Barbarian Build (Last Sync w/ Battle.net: November 20, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 395
Str 154 77% of 200
Int 119 39.7% of 300
ResPsn 46 76.7% of 60
IAS 8 ???
Rgn 204 59.6% of 342
Crit 4.5 75% of 6
Hideous Brute
Shoulders
Simulate ~ ~
Armor 348
Str 172 57.3% of 300
Int 71 35.5% of 200
Vit 87 43.5% of 200
ResPsn 27 45% of 60
ResAll 66 82.5% of 80
Thorns 1356 53.3% of 2544
The Medallion
Amulet
Simulate ~ ~
Dmg 21-39 ???
Str 66 18.9% of 350
Vit 96 27.4% of 350
ResAll 65 81.3% of 80
Life/Kill 460 16% of 2878
Crit 7.5 75% of 10
Vanguard Spine
Chest
Simulate ~ ~
Armor 270
Str 87 43.5% of 200
Vit 207 69% of 300
ResAll 39 48.8% of 80
%GF 17 68% of 25
Gladiator Gauntlets
Gloves
Simulate ~ ~
Armor 463
ResAll 76 95% of 80
Life/Hit 220 ???
%Life 6 ???
Crit 7.5 75% of 10
%CC 12 ???
Manacle Defense
Bracers
Simulate ~ ~
Armor 194
Str 129 64.5% of 200
Int 29 14.5% of 200
Vit 81 40.5% of 200
ResFire 43 71.7% of 60
ResAll 44 55% of 80
Crit 4 66.7% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 351
Str 176 58.7% of 300
ResPsn 42 84% of 50
ResAll 78 111.4% of 70
FuryMax 14 ???
%LifeSteal 2.8 93.3% of 3
Brutal Armor
Pants
Simulate ~ ~
Armor 394
Str 141 70.5% of 200
Vit 37 12.3% of 300
ResPhys 45 75% of 60
ResAll 61 76.3% of 80
Rgn 338 98.8% of 342
Courageous Star
Ring1
Simulate ~ ~
Str 83 41.5% of 200
ResCold 37 61.7% of 60
IAS 6 66.7% of 9
Crit 4.5 75% of 6
Fate Sting
Ring2
Simulate ~ ~
Str 89 44.5% of 200
ResLtn 49 81.7% of 60
IAS 6 66.7% of 9
%GF 21 84% of 25
Crit 4.5 75% of 6
Fire Walkers
Boots
Simulate ~ ~
Armor 296
Str 191 95.5% of 200
Dex 73 24.3% of 300
Vit 86 43% of 200
ResFire 46 76.7% of 60
%Move 12 100% of 12
%Melee 4 ???
Doom Eater
Mainhand
Simulate ~ ~
MinDmg 9 2.6% of 352
Life/Hit 457 47.7% of 959
CritDmg 48 48% of 100
%FrznProc 1.7 ???
Bloody Razor
Offhand
Simulate ~ ~
MinDmg 185 52.6% of 352
MaxDmg 191 42.7% of 447
Life/Hit 652 68% of 959
CritDmg 51 51% of 100
%LifeSteal 2.2 73.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/132381/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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