ShiYanMeow

Level 60, Paragon Level 14

Softcore Monk Build (Last Sync w/ Battle.net: February 10, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 455
Dex 172 86% of 200
ResLtn 52 86.7% of 60
ResAll 80 100% of 80
IAS 9 ???
%Life 10 83.3% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 654
Dex 191 95.5% of 200
Vit 98 49% of 200
ResLtn 46 76.7% of 60
ResAll 72 90% of 80
Rgn 240 70.2% of 342
Thief's Rosary
Amulet
Simulate ~ ~
Str 47 13.4% of 350
Dex 126 36% of 350
Int 36 10.3% of 350
ResLtn 43 71.7% of 60
ResAll 80 100% of 80
IAS 7 77.8% of 9
Life/Hit 684 71.3% of 959
Blackthorne's Surcoat
Chest
Simulate ~ ~
Armor 436
Str 89 44.5% of 200
Vit 195 65% of 300
ResAll 73 91.3% of 80
%GF 15 60% of 25
%Range 6 100% of 6
Reach Rush
Gloves
Simulate ~ ~
Armor 299
Str 71 35.5% of 200
Int 37 12.3% of 300
ResLtn 46 76.7% of 60
ResAll 78 97.5% of 80
IAS 9 100% of 9
%GF 20 80% of 25
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 236
Str 51 25.5% of 200
Dex 36 18% of 200
ResLtn 50 83.3% of 60
ResAll 74 92.5% of 80
IAS 9 ???
%Move 12 ???
Thorns 1333 91.7% of 1454
The Witching Hour
Belt
Simulate ~ ~
Armor 445
Dex 82 41% of 200
Int 137 68.5% of 200
ResLtn 59 98.3% of 60
IAS 9 ???
CritDmg 36 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 417
Str 98 49% of 200
Dex 100 50% of 200
Int 95 47.5% of 200
Vit 91 30.3% of 300
ResLtn 56 93.3% of 60
Life/Hit 456 ???
%Life 11 ???
%MF 20 100% of 20
Doom Sweep
Ring1
Simulate ~ ~
Vit 72 36% of 200
ResLtn 48 80% of 60
ResAll 53 66.3% of 80
IAS 6 66.7% of 9
CritDmg 24 48% of 50
Loyalty Remnant
Ring2
Simulate ~ ~
Int 69 34.5% of 200
ResLtn 59 98.3% of 60
ResAll 53 66.3% of 80
IAS 9 100% of 9
%Life 5 41.7% of 12
Ice Climbers
Boots
Simulate ~ ~
Armor 557
Dex 190 63.3% of 300
Int 77 38.5% of 200
ResAll 79 98.8% of 80
%Life 12 ???
%Move 12 100% of 12
Grim Sting
Mainhand
Simulate ~ ~
MinDmg 194 55.1% of 352
MaxDmg 177 39.6% of 447
Int 84 24% of 350
Vit 101 28.9% of 350
IAS 7 63.6% of 11
Life/Hit 617 64.3% of 959
%LifeSteal 2.6 86.7% of 3
Sledge Fist
Offhand
Simulate ~ ~
MinDmg 37 10.5% of 352
MaxDmg 32 7.2% of 447
%Dmg 13 26% of 50
Dex 100 28.6% of 350
IAS 0.16 ???
Life/Hit 4 0.4% of 959
CritDmg 37 37% of 100
%StunProc 31.6 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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