ShiYanMeow

Level 60, Paragon Level 6

Softcore Monk Build (Last Sync w/ Battle.net: November 23, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Defender's Lux
Helm
Simulate ~ ~
Armor 691
Dex 85 42.5% of 200
Vit 102 51% of 200
ResLtn 45 75% of 60
ResAll 62 77.5% of 80
Crit 4 66.7% of 6
Spiked Denial
Shoulders
Simulate ~ ~
Armor 357
Dex 143 71.5% of 200
Vit 69 34.5% of 200
ResLtn 50 83.3% of 60
Thorns 622 24.4% of 2544
Magistrate Savvy
Amulet
Simulate ~ ~
Dmg 26-54 ???
Dex 117 33.4% of 350
ResAll 57 71.3% of 80
Crit 10 100% of 10
Stout Raiments
Chest
Simulate ~ ~
Armor 435
Dex 78 39% of 200
Vit 143 47.7% of 300
ResLtn 51 85% of 60
ResAll 71 88.8% of 80
Gladiator's Alacrity
Gloves
Simulate ~ ~
Armor 292
Dex 221 73.7% of 300
Vit 36 18% of 200
ResPsn 48 80% of 60
ResAll 65 81.3% of 80
Rgn 104 30.4% of 342
Crit 6.5 65% of 10
Deft Ragers
Bracers
Simulate ~ ~
Armor 218
Str 87 43.5% of 200
Dex 138 69% of 200
Vit 62 31% of 200
ResLtn 29 48.3% of 60
ResAll 64 80% of 80
Crit 4 66.7% of 6
Twisted Brace
Belt
Simulate ~ ~
Armor 230
Dex 126 63% of 200
Vit 112 56% of 200
ResLtn 40 66.7% of 60
ResAll 66 82.5% of 80
Cavalry Denial
Pants
Simulate ~ ~
Armor 360
Dex 84 42% of 200
Vit 106 35.3% of 300
ResLtn 29 48.3% of 60
ResAll 68 85% of 80
%GF 19 76% of 25
Precious Feint
Ring1
Simulate ~ ~
MaxDmg 36 41.9% of 86
Str 69 34.5% of 200
Dex 57 28.5% of 200
Int 84 42% of 200
ResAll 76 95% of 80
Thorns 334 34.1% of 979
Crit 3.5 58.3% of 6
Loyalty Reaper
Ring2
Simulate ~ ~
Dmg 29-58 ???
Str 75 37.5% of 200
Dex 138 69% of 200
ResLtn 42 70% of 60
ResAll 57 71.3% of 80
Crit 4.5 75% of 6
Rugged Crushers
Boots
Simulate ~ ~
Armor 333
Dex 84 28% of 300
Vit 84 42% of 200
ResLtn 47 78.3% of 60
ResAll 62 77.5% of 80
%Move 12 100% of 12
Clamor Blast
Mainhand
Simulate ~ ~
MinDmg 9 2.6% of 352
%Dmg 40 80% of 50
Dex 218 62.3% of 350
Vit 53 15.1% of 350
CritDmg 93 93% of 100
Forgotten Slasher
Offhand
Simulate ~ ~
Life/Hit 575 60% of 959
CritDmg 62 62% of 100
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 100)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 100)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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