Tokkra

Level 60, Paragon Level 16

Hardcore Monk Build (Last Sync w/ Battle.net: November 20, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
The Chamber
Helm
Simulate ~ ~
Armor 353
Str 68 34% of 200
Dex 73 36.5% of 200
Vit 29 14.5% of 200
ResArcn 43 71.7% of 60
ResAll 69 86.3% of 80
%GF 18 72% of 25
Hulk Scar
Shoulders
Simulate ~ ~
Armor 320
Dex 91 45.5% of 200
Vit 69 34.5% of 200
ResArcn 41 68.3% of 60
ResAll 20 25% of 80
%GF 19 76% of 25
Rgn 338 98.8% of 342
Eminence Nexus
Amulet
Simulate ~ ~
MaxDmg 33 122.2% of 27
Dex 103 29.4% of 350
Vit 123 35.1% of 350
ResArcn 58 96.7% of 60
ResAll 48 60% of 80
Aegis Arts
Chest
Simulate ~ ~
Armor 323
Dex 67 33.5% of 200
Vit 136 45.3% of 300
ResLtn 40 66.7% of 60
Rgn 217 36.2% of 599
%Elite 7 100% of 7
Touch Defiance
Gloves
Simulate ~ ~
Armor 321
Str 37 18.5% of 200
Dex 161 53.7% of 300
Vit 61 30.5% of 200
ResArcn 32 53.3% of 60
ResAll 76 95% of 80
Rgn 203 59.4% of 342
Archer's Spite
Bracers
Simulate ~ ~
Armor 420
Dex 112 56% of 200
Vit 60 30% of 200
ResArcn 34 56.7% of 60
ResAll 37 46.3% of 80
Pickup 6 85.7% of 7
The Foil
Belt
Simulate ~ ~
Armor 486
Dex 56 28% of 200
Vit 149 74.5% of 200
ResArcn 42 70% of 60
ResAll 58 72.5% of 80
Rgn 214 62.6% of 342
Runner's Device
Pants
Simulate ~ ~
Armor 401
Dex 89 44.5% of 200
Vit 130 43.3% of 300
ResArcn 51 85% of 60
ResAll 52 65% of 80
Rgn 275 80.4% of 342
Aurora Symbol
Ring1
Simulate ~ ~
Dex 49 24.5% of 200
Vit 82 41% of 200
ResArcn 38 63.3% of 60
ResAll 70 87.5% of 80
Life/Hit 176 36.7% of 479
Officer Defiance
Ring2
Simulate ~ ~
MinDmg 9 25% of 36
Dex 27 13.5% of 200
Vit 70 35% of 200
ResArcn 28 46.7% of 60
ResAll 62 77.5% of 80
Riddle Stompers
Boots
Simulate ~ ~
Armor 327
Str 72 36% of 200
Dex 174 58% of 300
Vit 75 37.5% of 200
ResArcn 51 85% of 60
ResAll 53 66.3% of 80
Rgn 115 33.6% of 342
Awful Lance
Mainhand
Simulate ~ ~
MaxDmg 22 4.9% of 447
%Dmg 25 50% of 50
Dex 89 25.4% of 350
Vit 116 33.1% of 350
Life/Hit 719 75% of 959
%LifeSteal 2.4 80% of 3
Stone Serpent
Offhand
Simulate ~ ~
Armor 1084
Str 187 53.4% of 350
Rgn 291 124.4% of 234
%Block 9 100% of 9
Crit 6.5 65% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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