Conan

Level 60, Paragon Level 100

Softcore Barbarian Build (Last Sync w/ Battle.net: February 27, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 447
Str 189 94.5% of 200
ResAll 72 90% of 80
IAS 8 ???
%Life 12 100% of 12
%GF 18 72% of 25
Vile Ward
Shoulders
Simulate ~ ~
Armor 618
Str 253 84.3% of 300
Int 71 35.5% of 200
Vit 58 29% of 200
ResAll 78 97.5% of 80
Rgn 319 93.3% of 342
Magistrate Breaker
Amulet
Simulate ~ ~
Str 160 45.7% of 350
ResPsn 49 81.7% of 60
IAS 5 55.6% of 9
CritDmg 50 50% of 100
Crit 9 90% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 681
Str 154 77% of 200
Vit 191 63.7% of 300
ResAll 72 90% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 315
Str 97 48.5% of 200
ResAll 49 61.3% of 80
CritDmg 43 86% of 50
Rgn 251 73.4% of 342
Crit 9 90% of 10
%Melee 6 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 242
Str 67 33.5% of 200
Vit 23 11.5% of 200
ResLtn 33 55% of 60
IAS 9 ???
%Move 12 ???
Thorns 1055 72.6% of 1454
Crit 4 66.7% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 344
Str 245 81.7% of 300
Vit 46 23% of 200
ResAll 76 108.6% of 70
FuryMax 13 ???
%LifeSteal 2.8 93.3% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 404
Str 77 38.5% of 200
Dex 90 45% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Glory Wound
Ring1
Simulate ~ ~
Dmg 28-79 ???
Str 70 35% of 200
Int 133 66.5% of 200
ResAll 79 98.8% of 80
Crit 6 100% of 6
Unity
Ring2
Simulate ~ ~
Dmg 25-58 ???
Str 168 84% of 200
ResAll 37 46.3% of 80
Life/Hit 276 57.6% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 353
Str 174 87% of 200
ResArcn 48 80% of 60
ResAll 76 95% of 80
%Life 10 ???
%Move 12 100% of 12
Thorns 499 34.3% of 1454
Citadel Titan
Mainhand
Simulate ~ ~
MinDmg 284 80.7% of 352
MaxDmg 277 62% of 447
%Dmg 48 96% of 50
Vit 104 29.7% of 350
CritDmg 96 96% of 100
Nothing
Offhand
Simulate ~ ~
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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