Conan

Level 60, Paragon Level 28

Softcore Barbarian Build (Last Sync w/ Battle.net: March 8, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 384
Str 238 119% of 200
Vit 71 35.5% of 200
ResPsn 50 83.3% of 60
IAS 9 ???
Rgn 184 53.8% of 342
Crit 4.5 75% of 6
Bulk Remnant
Shoulders
Simulate ~ ~
Armor 551
Str 230 76.7% of 300
Vit 39 19.5% of 200
ResAll 75 93.8% of 80
Rgn 103 30.1% of 342
Supremacy Rebel
Amulet
Simulate ~ ~
Str 282 80.6% of 350
Int 112 32% of 350
Vit 79 22.6% of 350
ResFire 50 83.3% of 60
Crit 10 100% of 10
Blackthorne's Surcoat
Chest
Simulate ~ ~
Armor 436
Str 89 44.5% of 200
Vit 195 65% of 300
ResAll 73 91.3% of 80
%GF 15 60% of 25
%Range 6 100% of 6
Fist Remnant
Gloves
Simulate ~ ~
Armor 284
Str 80 40% of 200
Vit 50 25% of 200
ResAll 55 68.8% of 80
CritDmg 30 60% of 50
Crit 8.5 85% of 10
Raging Brawlers
Bracers
Simulate ~ ~
Armor 220
Str 255 127.5% of 200
Vit 80 40% of 200
ResFire 39 65% of 60
ResAll 12 15% of 80
Crit 4 66.7% of 6
+Globes 2267 ???
Soldier's Siphon
Belt
Simulate ~ ~
Armor 314
Str 223 74.3% of 300
Vit 49 24.5% of 200
ResAll 60 85.7% of 70
%LifeSteal 2.6 86.7% of 3
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 445
Str 167 83.5% of 200
Dex 90 45% of 200
Int 97 48.5% of 200
Vit 92 30.7% of 300
Life/Hit 350 ???
%Life 12 ???
%MF 19 95% of 20
Eternity Nexus
Ring1
Simulate ~ ~
Dmg 34-95 ???
ResAll 31 38.8% of 80
Crit 6 100% of 6
Eternity Rage
Ring2
Simulate ~ ~
MinDmg 23 63.9% of 36
Str 83 41.5% of 200
Dex 89 44.5% of 200
Int 40 20% of 200
ResArcn 29 48.3% of 60
ResAll 80 100% of 80
Crit 5 83.3% of 6
Fire Walkers
Boots
Simulate ~ ~
Armor 307
Str 161 80.5% of 200
Int 70 35% of 200
ResFire 49 81.7% of 60
ResAll 49 61.3% of 80
%Move 12 100% of 12
%Melee 4 ???
Slaughter Crash
Mainhand
Simulate ~ ~
MinDmg 175 49.7% of 352
MaxDmg 330 73.8% of 447
%Dmg 41 82% of 50
Vit 133 38% of 350
CritDmg 94 94% of 100
Scorpion Shear
Offhand
Simulate ~ ~
Str 116 33.1% of 350
Vit 109 31.1% of 350
CritDmg 56 56% of 100
%LifeSteal 3 100% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 100)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 100)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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