Tiberius

Level 60, Paragon Level 6

Softcore Barbarian Build (Last Sync w/ Battle.net: December 14, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 384
Str 169 84.5% of 200
ResPsn 47 78.3% of 60
ResAll 21 26.3% of 80
IAS 8 ???
Rgn 179 52.3% of 342
Crit 4.5 75% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 615
Str 184 61.3% of 300
ResPhys 58 96.7% of 60
ResAll 80 100% of 80
%Life 4 33.3% of 12
Rgn 258 75.4% of 342
Baron Hate
Amulet
Simulate ~ ~
MaxDmg 22 81.5% of 27
IAS 6 66.7% of 9
CritDmg 41 41% of 100
Crit 7.5 75% of 10
Blackthorne's Surcoat
Chest
Simulate ~ ~
Armor 431
Str 97 48.5% of 200
Vit 176 58.7% of 300
ResLtn 36 60% of 60
ResAll 71 88.8% of 80
%Range 5 83.3% of 6
Vile Snare
Gloves
Simulate ~ ~
Armor 304
Str 93 46.5% of 200
ResLtn 40 66.7% of 60
IAS 7 77.8% of 9
CritDmg 29 58% of 50
%GF 19 76% of 25
Crit 5 50% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 232
Str 87 43.5% of 200
Dex 24 12% of 200
Vit 46 23% of 200
ResPsn 37 61.7% of 60
IAS 9 ???
%Move 12 ???
Thorns 1198 82.4% of 1454
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 339
Str 194 64.7% of 300
ResAll 80 114.3% of 70
%MF 17 94.4% of 18
FuryMax 13 ???
%LifeSteal 3 100% of 3
The Braces
Pants
Simulate ~ ~
Armor 428
Str 85 42.5% of 200
Dex 70 35% of 200
Vit 128 42.7% of 300
ResAll 80 100% of 80
Executioner's Prize
Ring1
Simulate ~ ~
MaxDmg 30 34.9% of 86
Str 61 30.5% of 200
Vit 52 26% of 200
CritDmg 28 56% of 50
Crit 6 100% of 6
Radiance Trial
Ring2
Simulate ~ ~
Str 69 34.5% of 200
Int 27 13.5% of 200
Vit 49 24.5% of 200
ResFire 47 78.3% of 60
Life/Kill 328 22.8% of 1439
CritDmg 39 78% of 50
Crit 4 66.7% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 324
Str 97 48.5% of 200
Dex 49 16.3% of 300
Vit 131 65.5% of 200
ResAll 76 95% of 80
%Move 12 100% of 12
%CC 13 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 215 61.1% of 352
MaxDmg 328 73.4% of 447
%Dmg 37 74% of 50
Str 164 46.9% of 350
IAS 0.25 ???
CritDmg 49 49% of 100
%FearProc 17.7 ???
%KnBackProc 1.8 ???
Legion Fang
Offhand
Simulate ~ ~
MinDmg 304 86.4% of 352
MaxDmg 335 74.9% of 447
%Dmg 42 84% of 50
Life/Kill 485 16.9% of 2878
CritDmg 71 71% of 100
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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