Thunderstrike

Level 60, Paragon Level 12

Softcore Barbarian Build (Last Sync w/ Battle.net: February 4, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 405
Str 173 86.5% of 200
ResArcn 44 73.3% of 60
%Life 11 91.7% of 12
Crit 5.5 91.7% of 6
%Melee 6 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 643
Str 174 58% of 300
Int 84 42% of 200
Vit 85 42.5% of 200
ResPhys 44 73.3% of 60
ResAll 73 91.3% of 80
Rgn 239 69.9% of 342
Royalty Disgust
Amulet
Simulate ~ ~
Str 138 39.4% of 350
Int 144 41.1% of 350
Life/Hit 386 40.3% of 959
Crit 9 90% of 10
Blackthorne's Surcoat
Chest
Simulate ~ ~
Armor 419
Vit 92 30.7% of 300
ResFire 32 53.3% of 60
ResAll 77 96.3% of 80
%Life 8 66.7% of 12
%Range 6 100% of 6
Worthy Guards
Gloves
Simulate ~ ~
Armor 280
Str 136 68% of 200
Dex 36 12% of 300
Int 117 39% of 300
IAS 9 100% of 9
Rgn 175 51.2% of 342
Crit 7.5 75% of 10
Sealed Chokes
Bracers
Simulate ~ ~
Armor 189
Str 161 80.5% of 200
Dex 68 34% of 200
ResFire 42 70% of 60
ResAll 78 97.5% of 80
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 367
Str 185 61.7% of 300
ResPsn 48 96% of 50
ResAll 78 111.4% of 70
FuryMax 15 ???
%LifeSteal 3 100% of 3
Runner's Deed
Pants
Simulate ~ ~
Armor 408
Str 67 33.5% of 200
Dex 49 24.5% of 200
Int 95 47.5% of 200
Vit 195 65% of 300
ResAll 71 88.8% of 80
Glory Interceptor
Ring1
Simulate ~ ~
Str 82 41% of 200
Int 69 34.5% of 200
ResLtn 45 75% of 60
ResAll 79 98.8% of 80
%Life 5 41.7% of 12
CritDmg 30 60% of 50
Exalted Testimony
Ring2
Simulate ~ ~
MaxDmg 34 39.5% of 86
Str 86 43% of 200
Vit 36 18% of 200
%Life 9 75% of 12
CritDmg 26 52% of 50
Rgn 103 30.1% of 342
Crit 3.5 58.3% of 6
March Desire
Boots
Simulate ~ ~
Armor 456
Str 174 87% of 200
Vit 155 77.5% of 200
%MF 14 70% of 20
%Move 11 91.7% of 12
Warrior's Fang
Mainhand
Simulate ~ ~
%Dmg 41 82% of 50
Str 443 74.5% of 595
Vit 214 36% of 595
Life/Kill 3920 68.1% of 5756
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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