Boris

Level 70, Paragon Level 347

Softcore Barbarian Build (Last Sync w/ Battle.net: July 16, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 402
Str 190 95% of 200
ResAll 74 92.5% of 80
IAS 9 ???
%Life 12 100% of 12
Crit 3.5 58.3% of 6
Homing Pads
Shoulders
Simulate ~ ~
Armor 670
Str 491 163.7% of 300
Vit 435 217.5% of 200
%GF 33 132% of 25
Renown Slayer
Amulet
Simulate ~ ~
Str 526 150.3% of 350
ResAll 89 111.3% of 80
CritDmg 84 84% of 100
Crit 9.5 95% of 10
+XP/Kill 117 487.5% of 24
Goldskin
Chest
Simulate ~ ~
Armor 681
Str 488 244% of 200
Vit 490 163.3% of 300
ResAll 98 122.5% of 80
%GF 100 400% of 25
Pull of the Earth
Gloves
Simulate ~ ~
Armor 543
Str 642 321% of 200
CritDmg 29 58% of 50
Rgn 2143 626.6% of 342
Crit 10 100% of 10
ResPsn 154 256.7% of 60
+XP/Kill 142 591.7% of 24
Trag'Oul Coils
Bracers
Simulate ~ ~
Armor 385
Str 479 239.5% of 200
ResAll 98 122.5% of 80
Crit 5 83.3% of 6
%Range 7 116.7% of 6
Harrington Waistguard
Belt
Simulate ~ ~
Armor 456
Str 453 151% of 300
Vit 422 211% of 200
%Life 12 100% of 12
%GF 33 132% of 25
Cain's Habit
Pants
Simulate ~ ~
Armor 1242
Vit 436 145.3% of 300
+XP/Kill 168 700% of 24
Pickup 2 28.6% of 7
Hellfire Ring
Ring1
Simulate ~ ~
Str 316 158% of 200
IAS 5 55.6% of 9
CritDmg 50 100% of 50
Crit 5.5 91.7% of 6
ResPhys 91 151.7% of 60
Fate Sanity
Ring2
Simulate ~ ~
Str 407 203.5% of 200
IAS 6 66.7% of 9
CritDmg 40 80% of 50
Crit 6 100% of 6
ResPsn 124 206.7% of 60
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 349
%PsnDmg 7 ???
Str 89 44.5% of 200
Int 156 78% of 200
Vit 43 21.5% of 200
ResAll 58 72.5% of 80
%Move 12 100% of 12
The Barber
Mainhand
Simulate ~ ~
%Dmg 6 12% of 50
Str 745 212.9% of 350
IAS 7 63.6% of 11
+XP/Kill 147 612.5% of 24
Fjord Cutter
Offhand
Simulate ~ ~
%Dmg 7 14% of 50
Str 681 194.6% of 350
%FrznProc 8 ???
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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