Keshyra - Random S02W01

Level 60, Paragon Level 100

Softcore Wizard Build (Last Sync w/ Battle.net: November 29, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Build Information

/r/Diablo Random build challenge Season 2 Week 1 http://www.reddit.com/r/Diablo/comments/1rks8h/reintroducingtherdiablobillionsof

Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 411
%LtnDmg 8 ???
Str 99 49.5% of 200
Dex 100 50% of 200
Int 96 32% of 300
Vit 96 48% of 200
Life/Hit 464 ???
Crit 6 100% of 6
APCrit 10 ???
%EliteDmg 4 ???
Defiant Blazon
Shoulders
Simulate ~ ~
Armor 516
Int 266 133% of 200
Vit 87 43.5% of 200
ResFire 40 66.7% of 60
ResAll 79 98.8% of 80
%Life 5 41.7% of 12
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%HolyDmg 5 ???
Int 220 62.9% of 350
Vit 59 16.9% of 350
IAS 5 55.6% of 9
CritDmg 65 65% of 100
Crit 9.5 95% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 783
Int 175 87.5% of 200
Vit 234 78% of 300
ResAll 78 97.5% of 80
Bold Snare
Gloves
Simulate ~ ~
Armor 521
Int 106 35.3% of 300
Vit 77 38.5% of 200
IAS 9 100% of 9
CritDmg 35 70% of 50
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 247
Int 83 41.5% of 200
ResAll 54 67.5% of 80
IAS 8 ???
%Move 12 ???
Thorns 1288 88.6% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 294
Dex 76 38% of 200
Int 172 86% of 200
Vit 66 33% of 200
ResAll 72 90% of 80
IAS 8 ???
CritDmg 50 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 445
Str 100 50% of 200
Dex 94 47% of 200
Int 95 47.5% of 200
Vit 92 30.7% of 300
ResAll 79 98.8% of 80
Life/Hit 421 ???
%Life 12 ???
%MF 20 100% of 20
Natalya's Reflection
Ring1
Simulate ~ ~
Dex 87 43.5% of 200
Int 77 38.5% of 200
IAS 8 88.9% of 9
CritDmg 33 66% of 50
Rgn 167 48.8% of 342
Crit 6 100% of 6
Bond Scorn
Ring2
Simulate ~ ~
Int 130 65% of 200
Vit 49 24.5% of 200
ResCold 47 78.3% of 60
IAS 9 100% of 9
CritDmg 34 68% of 50
Crit 6 100% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 573
Dex 90 30% of 300
Int 100 50% of 200
Vit 92 46% of 200
ResAll 72 90% of 80
%Move 12 100% of 12
%Melee 5 ???
Arcanum Bane
Mainhand
Simulate ~ ~
MinDmg 259 73.6% of 352
MaxDmg 365 81.7% of 447
%Dmg 46 92% of 50
APMax 14 ???
%LifeSteal 2.8 93.3% of 3
APCrit 10 ???
Triumvirate
Offhand
Simulate ~ ~
Dmg 109-403 ???
%FireDmg 5 ???
%LtnDmg 5 ???
%ArcDmg 5 ???
Int 152 50.5% of 301
APMax 13 ???
Crit 8.5 85% of 10
APCrit 10 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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