Vincent

Level 60, Paragon Level 7

Softcore Barbarian Build (Last Sync w/ Battle.net: November 28, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 799
Str 97 48.5% of 200
%Life 10 83.3% of 12
Crit 5 83.3% of 6
%Melee 5 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 625
Str 273 91% of 300
Dex 81 40.5% of 200
ResPsn 30 50% of 60
ResAll 79 98.8% of 80
Rgn 235 68.7% of 342
Severe Medal
Amulet
Simulate ~ ~
MaxDmg 24 88.9% of 27
Str 177 50.6% of 350
Vit 170 48.6% of 350
ResFire 43 71.7% of 60
Crit 7.5 75% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 845
Str 163 81.5% of 200
Int 70 35% of 200
Vit 32 10.7% of 300
ResAll 73 91.3% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 556
Str 118 59% of 200
Dex 58 19.3% of 300
Rgn 310 90.6% of 342
Crit 10 100% of 10
%Melee 5 ???
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 433
Str 158 79% of 200
%Life 9 ???
Crit 4.5 75% of 6
Pickup 6 85.7% of 7
%KnBackProc 4.7 ???
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 586
Str 99 33% of 300
ResAll 74 105.7% of 70
FuryMax 14 ???
%LifeSteal 3 100% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 695
Dex 93 46.5% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
The Wailing Host
Ring1
Simulate ~ ~
Str 207 103.5% of 200
Dex 71 35.5% of 200
ResAll 53 66.3% of 80
Rgn 166 48.5% of 342
Crit 4.5 75% of 6
%EliteDmg 3 ???
Oculus Ring
Ring2
Simulate ~ ~
Str 216 108% of 200
Dex 51 25.5% of 200
Vit 89 44.5% of 200
ResAll 67 83.8% of 80
%MF 18 90% of 20
Ice Climbers
Boots
Simulate ~ ~
Armor 587
Str 195 97.5% of 200
Dex 167 55.7% of 300
ResAll 79 98.8% of 80
%Life 10 ???
%MF 18 90% of 20
Skorn
Mainhand
Simulate ~ ~
MinDmg 267 55.9% of 478
MaxDmg 355 58.1% of 611
%Dmg 49 98% of 50
Str 302 50.8% of 595
IAS 10 90.9% of 11
CritDmg 143 71.5% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1232897/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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