WhichDoctor

Level 60, Paragon Level 30

Softcore Witch Doctor Build (Last Sync w/ Battle.net: November 11, 2012)
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1 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 383
Int 131 43.7% of 300
Vit 79 39.5% of 200
%Life 11 91.7% of 12
ManaMax 120 ???
Crit 4.5 75% of 6
Stalwart Pauldrons
Shoulders
Simulate ~ ~
Armor 394
Dex 47 23.5% of 200
Int 109 54.5% of 200
ResAll 73 91.3% of 80
%Life 10 83.3% of 12
%MF 17 85% of 20
Fitted Star
Amulet
Simulate ~ ~
Dex 83 23.7% of 350
Int 105 30% of 350
Vit 103 29.4% of 350
%Life 8 50% of 16
%MF 26 57.8% of 45
Thorns 386 22.5% of 1712
Crit 7 70% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 436
Int 147 73.5% of 200
Vit 220 73.3% of 300
ResAll 75 93.8% of 80
Thorns 78 3.1% of 2544
Foe's Gage
Gloves
Simulate ~ ~
Armor 506
Int 149 49.7% of 300
Vit 89 44.5% of 200
CritDmg 28 56% of 50
%MF 17 85% of 20
Crit 8.5 85% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 238
Str 71 35.5% of 200
Int 85 42.5% of 200
ResFire 38 63.3% of 60
IAS 8 ???
%Move 12 ???
Thorns 1441 99.1% of 1454
Pickup 6 85.7% of 7
Impetuous Nexus
Belt
Simulate ~ ~
Armor 250
Dex 85 42.5% of 200
Int 142 71% of 200
Vit 72 36% of 200
ResAll 61 76.3% of 80
%MF 17 85% of 20
War Essence
Pants
Simulate ~ ~
Armor 368
Int 123 61.5% of 200
Vit 159 53% of 300
ResAll 19 23.8% of 80
Rgn 104 30.4% of 342
Doom Method
Ring1
Simulate ~ ~
Dex 46 23% of 200
Int 118 59% of 200
ResCold 44 73.3% of 60
Life/Kill 177 12.3% of 1439
CritDmg 30 60% of 50
Crit 5.5 91.7% of 6
Dire Prize
Ring2
Simulate ~ ~
Int 51 25.5% of 200
Vit 61 30.5% of 200
ResCold 28 46.7% of 60
CritDmg 29 58% of 50
Crit 3.5 58.3% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 314
%PsnDmg 8 ???
Int 162 81% of 200
Vit 74 37% of 200
%GF 15 60% of 25
%Move 12 100% of 12
Pickup 6 85.7% of 7
Academy Resort
Mainhand
Simulate ~ ~
%Dmg 48 96% of 50
Int 174 29.2% of 595
CritDmg 197 98.5% of 200
%LifeSteal 4.7 78.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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