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Level 60, Paragon Level 100

Softcore Witch Doctor Build (Last Sync w/ Battle.net: November 25, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 427
Int 183 61% of 300
ResAll 71 88.8% of 80
IAS 9 ???
%Life 11 91.7% of 12
Crit 5.5 91.7% of 6
Champion Redemption
Shoulders
Simulate ~ ~
Armor 353
Str 98 32.7% of 300
Dex 43 21.5% of 200
Int 247 123.5% of 200
Vit 90 45% of 200
ResAll 60 75% of 80
%Life 11 91.7% of 12
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%HolyDmg 5 ???
Int 281 80.3% of 350
Vit 107 30.6% of 350
ResFire 50 83.3% of 60
CritDmg 61 61% of 100
Crit 9.5 95% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 399
Int 164 82% of 200
Vit 292 97.3% of 300
ResAll 71 88.8% of 80
%Range 5 83.3% of 6
Clench Shelter
Gloves
Simulate ~ ~
Armor 309
Str 48 24% of 200
Int 283 94.3% of 300
ResCold 55 91.7% of 60
IAS 9 100% of 9
CritDmg 48 96% of 50
Crit 9 90% of 10
Twisted Guards
Bracers
Simulate ~ ~
Armor 479
Str 39 19.5% of 200
Int 308 154% of 200
Vit 78 39% of 200
ResLtn 52 86.7% of 60
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 280
Str 27 9% of 300
Int 177 88.5% of 200
IAS 9 ???
%Life 9 75% of 12
CritDmg 42 ???
Pickup 7 100% of 7
Inna's Temperance
Pants
Simulate ~ ~
Armor 406
Dex 96 48% of 200
Vit 198 66% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Litany of the Undaunted
Ring1
Simulate ~ ~
Int 167 83.5% of 200
ResAll 63 78.8% of 80
CritDmg 42 84% of 50
Rgn 230 67.3% of 342
Crit 4.5 75% of 6
%Elite 6 ???
Zunimassa's Pox
Ring2
Simulate ~ ~
Int 87 43.5% of 200
Vit 77 38.5% of 200
ResAll 65 81.3% of 80
CritDmg 34 68% of 50
Crit 5.5 91.7% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 326
%PsnDmg 8 ???
Int 186 93% of 200
Vit 82 41% of 200
ResAll 50 62.5% of 80
%Move 12 100% of 12
Pickup 5 71.4% of 7
Death Blast
Mainhand
Simulate ~ ~
MinDmg 312 88.6% of 352
MaxDmg 396 88.6% of 447
%Dmg 39 78% of 50
CritDmg 42 42% of 100
%LifeSteal 3 100% of 3
Zunimassa's String of Skulls
Offhand
Simulate ~ ~
Dmg 105-438 ???
Int 200 66.4% of 301
%MF 15 83.3% of 18
ManaRgn 13 ???
Crit 9.5 95% of 10
%EliteDmg 4 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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