Zero Damage Support

Level 60, Paragon Level 73

Softcore Monk Build (Last Sync w/ Battle.net: February 23, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 406
Str 191 95.5% of 200
ResArcn 53 88.3% of 60
ResAll 74 92.5% of 80
IAS 9 ???
%Life 12 100% of 12
Rugged Sentinel
Shoulders
Simulate ~ ~
Armor 353
Str 96 32% of 300
Dex 73 36.5% of 200
Vit 209 104.5% of 200
ResArcn 35 58.3% of 60
ResAll 63 78.8% of 80
%Life 8 66.7% of 12
Blackthorne's Duncraig Cross
Amulet
Simulate ~ ~
Vit 183 52.3% of 350
IAS 8 88.9% of 9
Life/Hit 602 62.8% of 959
%Life 14 87.5% of 16
Crit 7.5 75% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 406
Int 155 77.5% of 200
Vit 68 22.7% of 300
ResArcn 51 85% of 60
ResAll 63 78.8% of 80
IAS 9 ???
Fleet Grips
Gloves
Simulate ~ ~
Armor 320
Vit 89 44.5% of 200
ResArcn 59 98.3% of 60
ResAll 71 88.8% of 80
IAS 9 100% of 9
Crit 9 90% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 244
ResArcn 53 88.3% of 60
ResAll 52 65% of 80
IAS 9 ???
%Move 12 ???
Thorns 1213 83.4% of 1454
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 289
Int 97 48.5% of 200
ResArcn 59 98.3% of 60
ResAll 52 65% of 80
IAS 8 ???
%Life 6 50% of 12
CritDmg 39 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 418
Str 98 49% of 200
Dex 94 47% of 200
Int 95 47.5% of 200
Vit 92 30.7% of 300
ResArcn 59 98.3% of 60
ResAll 75 93.8% of 80
Life/Hit 463 ???
%Life 11 ???
%MF 19 95% of 20
Hellfire Ring
Ring1
Simulate ~ ~
MaxDmg 34 39.5% of 86
Int 196 98% of 200
ResArcn 59 98.3% of 60
Crit 5.5 91.7% of 6
Leoric's Signet
Ring2
Simulate ~ ~
Str 35 17.5% of 200
Crit 1 16.7% of 6
Pickup 7 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 577
Dex 171 57% of 300
ResArcn 53 88.3% of 60
ResAll 76 95% of 80
%Move 12 100% of 12
%Melee 5 ???
Sledge Fist
Mainhand
Simulate ~ ~
MinDmg 29 8.2% of 352
MaxDmg 42 9.4% of 447
%Dmg 14 28% of 50
Dex 96 27.4% of 350
IAS 0.16 ???
CritDmg 39 39% of 100
+XP/Kill 21 87.5% of 24
%StunProc 47.6 ???
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 186 52.8% of 352
MaxDmg 200 44.7% of 447
%Dmg 37 74% of 50
Str 156 44.6% of 350
IAS 0.25 ???
Life/Hit 669 69.8% of 959
%FearProc 10.5 ???
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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