quicktrigger

Level 60, Paragon Level 0

Softcore Monk Build (Last Sync w/ Battle.net: November 17, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 366
Dex 134 44.7% of 300
Vit 81 40.5% of 200
ResLtn 34 68% of 50
Crit 6 100% of 6
Assassin's Spaulders
Shoulders
Simulate ~ ~
Armor 380
Dex 65 32.5% of 200
Int 36 18% of 200
Vit 47 23.5% of 200
Rgn 37 10.8% of 342
Pickup 5 71.4% of 7
Highborn Treasure
Amulet
Simulate ~ ~
Dex 122 34.9% of 350
Vit 102 29.1% of 350
ResArcn 28 46.7% of 60
ResAll 52 65% of 80
IAS 7 77.8% of 9
%MF 41 91.1% of 45
Marauder's Guise
Chest
Simulate ~ ~
Armor 242
Str 55 27.5% of 200
Dex 51 25.5% of 200
Vit 122 40.7% of 300
ResCold 27 45% of 60
Rgn 43 7.2% of 599
Ruthless Gauntlets
Gloves
Simulate ~ ~
Armor 132
Dex 108 36% of 300
Int 71 23.7% of 300
ResPhys 16 26.7% of 60
Crit 3 30% of 10
+Globes 509 ???
Warrior's Sanctum
Bracers
Simulate ~ ~
Armor 293
Vit 58 29% of 200
ResCold 16 26.7% of 60
ResAll 18 22.5% of 80
Rgn 29 8.5% of 342
Inna's Favor
Belt
Simulate ~ ~
Armor 559
%HolyDmg 7 ???
Dex 93 46.5% of 200
ResPhys 34 56.7% of 60
Crit 1 ???
%CC 14 ???
Mirrored Cords
Pants
Simulate ~ ~
Armor 331
Dex 55 27.5% of 200
Vit 48 16% of 300
ResArcn 26 43.3% of 60
Steadfast Ring of Pain
Ring1
Simulate ~ ~
Dex 133 66.5% of 200
Int 41 20.5% of 200
The Defiance
Ring2
Simulate ~ ~
MinDmg 9 25% of 36
MaxDmg 9 10.5% of 86
Str 34 17% of 200
Dex 40 20% of 200
Vit 71 35.5% of 200
Rgn 31 9.1% of 342
Distance Anchor
Boots
Simulate ~ ~
Armor 196
Dex 155 51.7% of 300
Int 79 39.5% of 200
ResCold 26 43.3% of 60
ResAll 26 32.5% of 80
%Move 12 100% of 12
Target Thrash
Mainhand
Simulate ~ ~
MinDmg 300 62.8% of 478
MaxDmg 240 39.3% of 611
%Dmg 34 68% of 50
Dex 295 49.6% of 595
Vit 126 21.2% of 595
IAS 5 45.5% of 11
CritDmg 140 70% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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