Sojourn

Level 60, Paragon Level 100

Softcore Barbarian Build (Last Sync w/ Battle.net: November 15, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
The Helm of Command
Helm
Simulate ~ ~
Armor 360
Dex 78 39% of 200
Vit 164 82% of 200
ResAll 57 71.3% of 80
%Life 9 75% of 12
%Block 8 ???
Teeming Mail
Shoulders
Simulate ~ ~
Armor 327
Dex 80 40% of 200
Vit 140 70% of 200
ResPhys 37 61.7% of 60
ResAll 75 93.8% of 80
%Life 12 100% of 12
Unyielding Star
Amulet
Simulate ~ ~
Dex 76 21.7% of 350
Vit 227 64.9% of 350
ResAll 79 98.8% of 80
Life/Hit 724 75.5% of 959
%Life 16 100% of 16
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 802
Str 182 91% of 200
Vit 260 86.7% of 300
ResAll 80 100% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 334
Str 93 46.5% of 200
Vit 86 43% of 200
ResAll 70 87.5% of 80
Rgn 290 84.8% of 342
Crit 10 100% of 10
%Melee 6 ???
Archer's Negation
Bracers
Simulate ~ ~
Armor 227
Str 158 79% of 200
Dex 80 40% of 200
Vit 174 87% of 200
ResAll 80 100% of 80
%Melee 5 83.3% of 6
Dread Grace
Belt
Simulate ~ ~
Armor 517
Str 91 30.3% of 300
Int 76 38% of 200
Vit 162 81% of 200
ResAll 77 96.3% of 80
%Life 12 100% of 12
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 438
Str 100 50% of 200
Dex 165 82.5% of 200
Int 92 46% of 200
Vit 333 111% of 300
Life/Hit 446 ???
%Life 10 ???
%MF 19 95% of 20
Justice Lantern
Ring1
Simulate ~ ~
Str 47 23.5% of 200
Dex 48 24% of 200
Vit 65 32.5% of 200
%Block 11 ???
%CC 8 57.1% of 14
Justice Lantern
Ring2
Simulate ~ ~
Vit 65 32.5% of 200
ResAll 19 23.8% of 80
%Block 11 ???
%CC 7 50% of 14
Ice Climbers
Boots
Simulate ~ ~
Armor 573
Dex 199 66.3% of 300
Int 62 31% of 200
Vit 139 69.5% of 200
ResAll 79 98.8% of 80
%Life 12 ???
Doombringer
Mainhand
Simulate ~ ~
%Dmg 28 56% of 50
Dex 128 36.6% of 350
Vit 199 56.9% of 350
%Life 10 ???
%Block 7 ???
Stormshield
Offhand
Simulate ~ ~
Armor 1158
Str 199 56.9% of 350
ResAll 79 98.8% of 80
%Life 16 100% of 16
%Block 9 100% of 9
%Melee 6 100% of 6
%Elite 6 85.7% of 7
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/120946/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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