MrIwanaga

Level 60, Paragon Level 27

Softcore Barbarian Build (Last Sync w/ Battle.net: November 15, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tenacious Dome
Helm
Simulate ~ ~
Armor 381
Str 53 26.5% of 200
Dex 74 37% of 200
Vit 175 87.5% of 200
ResAll 41 51.3% of 80
%Life 7 58.3% of 12
Warlord Prism
Shoulders
Simulate ~ ~
Armor 394
Str 46 15.3% of 300
Vit 140 70% of 200
ResAll 75 93.8% of 80
%Life 9 75% of 12
Frost Flash
Amulet
Simulate ~ ~
MinDmg 30 111.1% of 27
Int 113 32.3% of 350
Vit 288 82.3% of 350
ResCold 50 83.3% of 60
ResAll 76 95% of 80
%Life 9 56.3% of 16
Abyssal Relic
Chest
Simulate ~ ~
Armor 338
Str 72 36% of 200
Dex 22 11% of 200
Vit 211 70.3% of 300
ResLtn 28 46.7% of 60
ResAll 45 56.3% of 80
Militant Hands
Gloves
Simulate ~ ~
Armor 327
Str 60 30% of 200
Vit 155 77.5% of 200
ResLtn 33 55% of 60
ResAll 73 91.3% of 80
Crit 9 90% of 10
The Chokes
Bracers
Simulate ~ ~
Armor 229
Str 92 46% of 200
Int 74 37% of 200
Vit 180 90% of 200
ResAll 72 90% of 80
Scale Purge
Belt
Simulate ~ ~
Armor 219
Str 78 26% of 300
Vit 150 75% of 200
ResPsn 26 43.3% of 60
ResAll 70 87.5% of 80
%Life 10 83.3% of 12
Dash Legacy
Pants
Simulate ~ ~
Armor 379
Dex 42 21% of 200
Vit 275 91.7% of 300
ResAll 71 88.8% of 80
Doom Invasion
Ring1
Simulate ~ ~
Str 77 38.5% of 200
Int 24 12% of 200
Vit 146 73% of 200
ResAll 80 100% of 80
%Life 11 91.7% of 12
%GF 19 76% of 25
The Shelter
Ring2
Simulate ~ ~
Str 66 33% of 200
Vit 147 73.5% of 200
ResFire 49 81.7% of 60
ResAll 76 95% of 80
%Life 6 50% of 12
Juggernaut's Striders
Boots
Simulate ~ ~
Armor 313
Str 32 16% of 200
Vit 190 95% of 200
ResPsn 59 98.3% of 60
ResAll 76 95% of 80
Rgn 73 21.3% of 342
Empyrean Messenger
Mainhand
Simulate ~ ~
%Dmg 45 90% of 50
Str 48 13.7% of 350
Dex 41 11.7% of 350
Int 44 12.6% of 350
Vit 222 63.4% of 350
ResAll 80 ???
%EliteDmg 4 ???
Garrison Warrant
Offhand
Simulate ~ ~
Armor 1143
Str 46 13.1% of 350
Int 177 50.6% of 350
Vit 281 80.3% of 350
ResAll 66 82.5% of 80
%Life 8 50% of 16
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/120929/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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