RipSteakface

Level 60, Paragon Level 31

Softcore Barbarian Build (Last Sync w/ Battle.net: December 17, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 392
Str 150 75% of 200
ResPsn 47 78.3% of 60
ResAll 65 81.3% of 80
IAS 9 ???
Rgn 183 53.5% of 342
Crit 4.5 75% of 6
Unwavering Brute
Shoulders
Simulate ~ ~
Armor 425
Str 213 71% of 300
Dex 67 33.5% of 200
ResAll 61 76.3% of 80
%MF 17 85% of 20
%ChillProc 2.8 ???
Final Badge
Amulet
Simulate ~ ~
MinDmg 22 81.5% of 27
Str 148 42.3% of 350
Dex 60 17.1% of 350
Vit 290 82.9% of 350
CritDmg 54 54% of 100
Crit 6 60% of 10
Virile Bastion
Chest
Simulate ~ ~
Armor 327
Str 158 79% of 200
Vit 206 68.7% of 300
%Life 7 58.3% of 12
Rgn 54 9% of 599
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 338
Str 174 87% of 200
Dex 28 9.3% of 300
Int 124 41.3% of 300
Vit 63 31.5% of 200
Rgn 257 75.1% of 342
Crit 10 100% of 10
%Melee 5 ???
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 440
Str 150 75% of 200
ResAll 62 77.5% of 80
%Life 9 ???
Crit 4.5 75% of 6
%KnBackProc 2.4 ???
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 325
Str 184 61.3% of 300
ResArcn 44 88% of 50
ResAll 74 105.7% of 70
FuryMax 14 ???
%LifeSteal 3 100% of 3
Primal Armor
Pants
Simulate ~ ~
Armor 622
Str 78 39% of 200
Int 81 40.5% of 200
Vit 213 71% of 300
ResPhys 35 58.3% of 60
ResAll 72 90% of 80
Hellfire Ring
Ring1
Simulate ~ ~
MinDmg 28 77.8% of 36
MaxDmg 33 38.4% of 86
Str 193 96.5% of 200
ResAll 69 86.3% of 80
Crit 5 83.3% of 6
Litany of the Undaunted
Ring2
Simulate ~ ~
Str 169 84.5% of 200
ResCold 44 73.3% of 60
ResAll 67 83.8% of 80
Rgn 194 56.7% of 342
Crit 4.5 75% of 6
%Elite 7 ???
Fire Walkers
Boots
Simulate ~ ~
Armor 302
Str 194 97% of 200
Vit 86 43% of 200
ResFire 49 81.7% of 60
%Move 12 100% of 12
Thorns 211 14.5% of 1454
%Melee 4 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 215 45% of 478
MaxDmg 297 48.6% of 611
%Dmg 45 90% of 50
Str 338 56.8% of 595
Dex 171 28.7% of 595
CritDmg 185 92.5% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/120756/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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