- Build
- Gear
- Skills
- Passives
- Buffs
- Group Buffs
- Tools
- DPS Calculations
Gear / Items
| Name | Controls | DPS (% of Total) |
EHP (% of Total) |
Gear Stats | Perfection | |||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Inna's Radiance
Helm |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Gut Gardbrace
Shoulders |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Essence Star
Amulet |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Cindercoat
Chest |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Fell Snare
Gloves |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Strongarm Bracers
Bracers |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Unyielding Sash
Belt |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Inna's Temperance
Pants |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Natalya's Reflection
Ring1 |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Hellfire Ring
Ring2 |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Natalya's Bloody Footprints
Boots |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Shenlong's Relentless Assault
Mainhand |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
Sun Keeper
Offhand |
~ | ~ |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items
Note: This is an experimental tab! Still working out the bugs.
In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!
SCRAM Basics
The basis of the calculations uses the SCRAM method, as follows:
- S = Primary Attribute Bonus
- C = Critical Hit and Critical Hit Damage
- R = Attacks per Second
- A = Average Hit
- M = Damage Modifiers
Once you have all of these numbers defined, your DPS is equal to:
DPS = S * C * R * A * M
Over the course of the rest of this panel, we will be using the stats from this build in our calculations.
Calculating "S"
The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.
S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S =
Calculating "C"
"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.
- Critical Hit Chance: %
- Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C =
Calculating "R"
"R" is the rate at which you attack, including all attack speed bonuses.
When dual-wielding, you also gain a +15% Increase to your attack speed.
- Mainhand Speed: attacks per second
- Offhand Speed: attacks per second
- +% Attack Speed: %
- Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15) OHAPS = OH Speed * (1 + +% Attack Speed + 0.15) R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS = * (1 + 0.15 + ( * 0.01)) OHAPS = * (1 + 0.15 + ( * 0.01)) R = 2 / ( 1 / + 1 / )
R =
Calculating "A"
"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.
We will be using the following weapons and attributes in this step:
-
- Total Damage: -
- Weapon Damage: -
-
- Total Damage: -
- Real Weapon Damage: -
- Minimum Damage: +
- Maximum Damage: +
- +% Elemental Damage: %
+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.
To calculate the bonus damage from +% Elemental Damage, we need to do the following...
MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele % OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %
Plugging in the numbers, we get:
MH = ( + + + ) / 2 * ( * 100) MH Bonus Damage = OH = ( + + + ) / 2 * ( * 100) OH Bonus Damage =
Now, for the math to determine actual average damage, which is as follows.
MH Min = (MH Weapon Min + Bonus Min) MH Max = (MH Weapon Max + Bonus Max) OH Min = (OH Weapon Min + Bonus Min) OH Max = (OH Weapon Max + Bonus Max) MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage A = (MH Avg + OH Avg) / 2
Plug in this build's numbers...
MH Min = ( + ) = MH Max = ( + ) = OH Min = ( + ) = OH Max = ( + ) = MH Avg = ( + ) / 2 + = OH Avg = ( + ) / 2 + = A = ( + ) / 2 A =
Calculating "M"
"M" is the total bonus damage from all of your passives and abilities.
M = 1 +
Totaling it all up...
Now we just take the last number from each of the above sections and multiply them together!
DPS = S * C * R * A * M
DPS = * * * *
DPS =
Help improve this!
This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.
Feel free to use these calculations in your applications, spreadsheets or websites!
|
~
Damage per Second
|
~
Effective Hit Points
|
| Comparison Results |
|---|
| Damage Statistics | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| DPS | |||||||||
| Attacks per Second | |||||||||
| +% Attack Speed | |||||||||
| Critical Hit Chance | |||||||||
| Critical Hit Damage | |||||||||
| Damage Ranges | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| MH: Shenlong's Relentless Assault | |||||||||
| Damage Range | - | ||||||||
| Crit Hit Range | - | ||||||||
| OH: Sun Keeper | |||||||||
| Damage Range | - | ||||||||
| Crit Hit Range | - | ||||||||
| DPS Gains by Stat | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| +1 Primary Stat | |||||||||
| +1% Crit Hit | |||||||||
| +1% Crit Hit Dmg | |||||||||
| +1 Minimum Dmg | |||||||||
| +1 Maximum Dmg | |||||||||
| +1% Attack Speed | |||||||||
| +1% Elemental Damage | |||||||||
| Base Statistics | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Strength | |||||||||
| Dexterity | |||||||||
| Intelligence | |||||||||
| Vitality | |||||||||
| Magic Find | |||||||||
| Gold Find | |||||||||
| Defensive Statistics | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Armor | ~ | ||||||||
| All Resist | |||||||||
| Block Chance | |||||||||
| Dodge Chance | |||||||||
| Armor Damage Reduction | |||||||||
| Total Damage Reduction | |||||||||
| Thorns | |||||||||
| Defensive Specifics | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Physical Resistance | |||||||||
| Cold Resistance | |||||||||
| Fire Resistance | |||||||||
| Lightning Resistance | |||||||||
| Poison Resistance | |||||||||
| Arcane/Holy Resistance | |||||||||
| Crowd Control Reduction | |||||||||
| Missile Damage Reduction | |||||||||
| Melee Damage Reduction | |||||||||
| Elite Damage Reduction | |||||||||
| Effective Hit Points | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| EHP | |||||||||
| EHP w/ Dodge | |||||||||
| EHP w/ Block | |||||||||
| EHP w/ Dodge + Block | |||||||||
| Melee EHP | |||||||||
| Ranged EHP | |||||||||
| Elite EHP | |||||||||
| Physical EHP | |||||||||
| Cold EHP | |||||||||
| Fire EHP | |||||||||
| Lightning EHP | |||||||||
| Poison EHP | |||||||||
| Arcane/Holy EHP | |||||||||
| EHP Gains by Stat | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| +1 Armor | |||||||||
| +1 Dexterity | |||||||||
| +1 Intelligence | |||||||||
| +1 Strength | |||||||||
| +1 Vitality | |||||||||
| +1 Resist All | |||||||||
| +1% Life | |||||||||
| +1% Block | |||||||||
| +1% Melee Reduce | |||||||||
| +1% Ranged Reduce | |||||||||
| +1% Elite Reduce | |||||||||
| Health Statistics | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Maximum Life | |||||||||
| HP:EHP Ratio | |||||||||
| Life Steal | |||||||||
| Life per Hit | |||||||||
| Total Life Bonus | |||||||||
| Life per Second | |||||||||
| Life per Kill | |||||||||
| Health Globe Healing Bonus | |||||||||
| Bonus to Gold/Globe Radius | |||||||||
Listed below are all of the items you've created that would fit into this equipment slot.
Please choose which item you'd like to equip.




Battle.net