Mercy

Level 60, Paragon Level 23

Softcore Monk Build (Last Sync w/ Battle.net: November 26, 2012)
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Skills

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Passives

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Notice: Your character has been synchronized with the Battle.net Profile specified.
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 610
Dex 167 55.7% of 300
Vit 93 46.5% of 200
SprtRegen 1.82 ???
Crit 5.5 91.7% of 6
Gut Gardbrace
Shoulders
Simulate ~ ~
Armor 329
Dex 104 52% of 200
Vit 52 26% of 200
ResPsn 44 73.3% of 60
ResAll 65 81.3% of 80
%Life 9 75% of 12
Essence Star
Amulet
Simulate ~ ~
IAS 6 66.7% of 9
Life/Hit 626 65.3% of 959
%Life 15 93.8% of 16
CritDmg 64 64% of 100
Cindercoat
Chest
Simulate ~ ~
Armor 306
Dex 203 101.5% of 200
Vit 81 27% of 300
ResFire 60 100% of 60
ResPsn 59 98.3% of 60
ResAll 41 51.3% of 80
%Life 5 41.7% of 12
Thorns 2593 101.9% of 2544
Fell Snare
Gloves
Simulate ~ ~
Armor 247
Vit 72 36% of 200
IAS 8 88.9% of 9
CritDmg 47 94% of 50
Crit 6.5 65% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 439
Dex 158 79% of 200
Vit 72 36% of 200
%Life 8 ???
Crit 4.5 75% of 6
%KnBackProc 1 ???
Unyielding Sash
Belt
Simulate ~ ~
Armor 279
Dex 100 50% of 200
Int 135 67.5% of 200
Vit 99 49.5% of 200
ResPsn 57 95% of 60
ResAll 37 46.3% of 80
Inna's Temperance
Pants
Simulate ~ ~
Armor 409
Dex 99 49.5% of 200
ResPsn 44 73.3% of 60
IAS 8 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
MaxDmg 29 33.7% of 86
Dex 84 42% of 200
Int 68 34% of 200
IAS 9 100% of 9
Rgn 221 64.6% of 342
Hellfire Ring
Ring2
Simulate ~ ~
Dmg 17-42 ???
Str 80 40% of 200
Dex 187 93.5% of 200
ResAll 77 96.3% of 80
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 587
Dex 99 33% of 300
ResPsn 46 76.7% of 60
ResAll 78 97.5% of 80
%Move 12 100% of 12
%Melee 6 ???
Shenlong's Relentless Assault
Mainhand
Simulate ~ ~
%Dmg 46 92% of 50
Dex 193 55.1% of 350
IAS 11 100% of 11
Life/Hit 809 84.4% of 959
SprtRegen 1.82 ???
Sun Keeper
Offhand
Simulate ~ ~
%Dmg 46 92% of 50
Dex 178 50.9% of 350
CritDmg 55 55% of 100
%MF 42 ???
%EliteDmg 8 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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