fermata

Level 70, Paragon Level 235

Softcore Witch Doctor Build (Last Sync w/ Battle.net: April 18, 2014)
319 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mask of Jeram
Helm
Simulate ~ ~
Armor 679
Int 649 216.3% of 300
ResAll 98 140% of 70
Crit 5 83.3% of 6
ManaMax 127 ???
Jade Harvester's Joy
Shoulders
Simulate ~ ~
Armor 631
Int 438 219% of 200
Vit 444 222% of 200
ResAll 94 117.5% of 80
%Life 15 125% of 12
%GF 32 128% of 25
NoDurLoss 1 ???
Feral Pendant
Amulet
Simulate ~ ~
FireSklDmg 14 ???
Int 533 152.3% of 350
CritDmg 77 77% of 100
Crit 8 80% of 10
ResLtn 131 218.3% of 60
+XP/Kill 125 520.8% of 24
Nature's Guise
Chest
Simulate ~ ~
Armor 758
Int 380 190% of 200
Vit 415 138.3% of 300
ResAll 89 111.3% of 80
Pickup 1 14.3% of 7
+Globes 18042 ???
Gloves of Worship
Gloves
Simulate ~ ~
Armor 535
Int 673 224.3% of 300
CritDmg 26 52% of 50
Crit 10 100% of 10
ResLtn 154 256.7% of 60
Warzechian Armguards
Bracers
Simulate ~ ~
Armor 394
FireSklDmg 19 ???
Int 425 212.5% of 200
Vit 500 250% of 200
Crit 6 100% of 6
Pickup 2 28.6% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 285
Int 91 45.5% of 200
ResAll 46 57.5% of 80
IAS 9 ???
%Life 5 41.7% of 12
CritDmg 49 ???
ResCold 45 75% of 60
Swamp Land Waders
Pants
Simulate ~ ~
Armor 1313
PsnSklDmg 18 ???
Int 454 227% of 200
Vit 456 152% of 300
Life/Kill 5339 ???
%CC 39 ???
Thorned Lantern
Ring1
Simulate ~ ~
Int 410 205% of 200
Vit 409 204.5% of 200
CritDmg 47 94% of 50
Crit 4.5 75% of 6
ResPsn 122 203.3% of 60
Thorns 1460 149.1% of 979
Avarice Band
Ring2
Simulate ~ ~
Dmg 62-127 ???
Int 475 237.5% of 200
IAS 7 77.8% of 9
Crit 5.5 91.7% of 6
%GF 34 136% of 25
Ramble Juggernaut
Boots
Simulate ~ ~
Armor 517
Int 415 207.5% of 200
Vit 413 206.5% of 200
%Move 11 91.7% of 12
%ImmbProc 4.2 ???
+Globes 18415 ???
Monster Hunter
Mainhand
Simulate ~ ~
Int 684 195.4% of 350
CritDmg 32 32% of 100
%Dmg 14 28% of 50
NoDurLoss 1 ???
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 17-21 ???
Int 717 238.2% of 301
Vit 665 220.9% of 301
Crit 10 100% of 10
ManaRgn 13 ???
ManaMax 144 ???
Pickup 20 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.