Leesin

Level 60, Paragon Level 17

Softcore Monk Build (Last Sync w/ Battle.net: November 3, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 375
Dex 172 57.3% of 300
Vit 143 71.5% of 200
ResFire 31 62% of 50
Crit 5.5 91.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 626
Dex 237 118.5% of 200
Int 54 27% of 200
ResFire 31 51.7% of 60
ResAll 76 95% of 80
Rgn 273 79.8% of 342
Dismal Locket
Amulet
Simulate ~ ~
Dmg 29-48 ???
Str 70 20% of 350
Dex 289 82.6% of 350
Vit 171 48.9% of 350
Rgn 181 30.2% of 599
Crit 9 90% of 10
Cindercoat
Chest
Simulate ~ ~
Armor 306
Dex 204 102% of 200
Vit 160 53.3% of 300
ResFire 55 91.7% of 60
ResAll 44 55% of 80
%Life 5 41.7% of 12
Thorns 2004 78.8% of 2544
Gladiator's Desire
Gloves
Simulate ~ ~
Armor 309
Dex 223 74.3% of 300
ResLtn 33 55% of 60
IAS 8 88.9% of 9
Rgn 49 14.3% of 342
%MF 19 95% of 20
Crit 9.5 95% of 10
Deviant Irons
Bracers
Simulate ~ ~
Armor 366
Str 40 20% of 200
Dex 227 113.5% of 200
Vit 55 27.5% of 200
ResLtn 54 90% of 60
ResAll 74 92.5% of 80
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 267
Dex 35 17.5% of 200
Int 98 49% of 200
Vit 108 54% of 200
IAS 8 ???
CritDmg 44 ???
+Globes 5789 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 447
Dex 91 45.5% of 200
Vit 122 40.7% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Killing Faze
Ring1
Simulate ~ ~
MinDmg 32 88.9% of 36
MaxDmg 32 37.2% of 86
Dex 87 43.5% of 200
Vit 44 22% of 200
CritDmg 40 80% of 50
Crit 4 66.7% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 9-18 ???
Dex 87 43.5% of 200
ResArcn 40 66.7% of 60
IAS 9 100% of 9
Rgn 169 49.4% of 342
Crit 3.5 58.3% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 590
Dex 189 63% of 300
ResFire 50 83.3% of 60
ResAll 80 100% of 80
%Move 12 100% of 12
%Melee 6 ???
Brawl Ruin
Mainhand
Simulate ~ ~
MinDmg 318 90.3% of 352
MaxDmg 396 88.6% of 447
%Dmg 46 92% of 50
%LifeSteal 2.5 83.3% of 3
-LVL 2 11.1% of 18
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 5 ???
LtnSklDmg 22 ???
%Dmg 37 74% of 50
Dex 165 47.1% of 350
IAS 5 45.5% of 11
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1185006/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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