dot

Level 60, Paragon Level 73

Softcore Demon Hunter Build (Last Sync w/ Battle.net: November 2, 2013)
17 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 424
Str 72 36% of 200
Dex 183 91.5% of 200
ResAll 75 93.8% of 80
IAS 9 ???
%Life 12 100% of 12
Command Denial
Shoulders
Simulate ~ ~
Armor 353
Str 50 16.7% of 300
Dex 275 137.5% of 200
Vit 100 50% of 200
ResLtn 49 81.7% of 60
ResAll 49 61.3% of 80
Pickup 6 85.7% of 7
Prestige Reaper
Amulet
Simulate ~ ~
MaxDmg 26 96.3% of 27
Str 140 40% of 350
Dex 295 84.3% of 350
Int 120 34.3% of 350
CritDmg 98 98% of 100
Crit 9.5 95% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 390
Dex 92 46% of 200
Int 69 34.5% of 200
ResAll 63 90% of 70
%Life 12 100% of 12
Smash Zeal
Gloves
Simulate ~ ~
Armor 309
Str 60 30% of 200
Dex 228 76% of 300
Vit 65 32.5% of 200
ResPhys 60 100% of 60
IAS 6 66.7% of 9
CritDmg 43 86% of 50
Crit 6.5 65% of 10
Tenacious Boon
Bracers
Simulate ~ ~
Armor 220
Str 68 34% of 200
Dex 295 147.5% of 200
Vit 72 36% of 200
ResAll 69 86.3% of 80
Crit 5.5 91.7% of 6
%Melee 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 277
Dex 72 36% of 200
Int 93 46.5% of 200
ResCold 44 73.3% of 60
IAS 9 ???
CritDmg 50 ???
Rgn 287 83.9% of 342
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 419
Str 93 46.5% of 200
Dex 148 74% of 200
Int 100 50% of 200
Vit 175 58.3% of 300
Life/Hit 335 ???
%Life 12 ???
%MF 19 95% of 20
Glamour Prize
Ring1
Simulate ~ ~
Dmg 26-58 ???
Str 38 19% of 200
Dex 84 42% of 200
Vit 58 29% of 200
IAS 8 88.9% of 9
CritDmg 42 84% of 50
%GF 18 72% of 25
Discordant Signet
Ring2
Simulate ~ ~
Dmg 31-64 ???
ResPsn 38 63.3% of 60
IAS 5 55.6% of 9
%Life 9 75% of 12
CritDmg 30 60% of 50
Crit 5 83.3% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 561
Dex 197 65.7% of 300
Int 69 34.5% of 200
Vit 50 25% of 200
ResAll 79 98.8% of 80
%Move 12 100% of 12
%Melee 6 ???
Windforce
Mainhand
Simulate ~ ~
MinDmg 278 58.2% of 478
MaxDmg 357 58.4% of 611
%Dmg 46 92% of 50
IAS 11 100% of 11
HateRegen 1.18 ???
%LifeSteal 2.9 48.3% of 6
%KnBackProc 41 ???
Dead Man's Legacy
Offhand
Simulate ~ ~
Str 77 25.6% of 301
Dex 262 87% of 301
Vit 196 65.1% of 301
IAS 19 126.7% of 15
HateRegen 1.32 ???
Crit 10 100% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

Resync ALL Data from Battle.net Resync JUST SKILLS from Battle.net Resync JUST ITEMS from Battle.net

You may sync your profile once every (1) hour by clicking the button above.

Want to create a build of your own?

Create a new Build
JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1183324/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.