Boa

Level 60, Paragon Level 41

Hardcore Monk Build (Last Sync w/ Battle.net: October 31, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 417
Dex 177 88.5% of 200
ResFire 39 65% of 60
ResAll 77 96.3% of 80
IAS 8 ???
%Life 11 91.7% of 12
Command Glamour
Shoulders
Simulate ~ ~
Armor 353
Dex 227 113.5% of 200
Int 77 38.5% of 200
Vit 177 88.5% of 200
ResPhys 35 58.3% of 60
ResAll 79 98.8% of 80
Rgn 66 19.3% of 342
Death Strand
Amulet
Simulate ~ ~
Dmg 33-65 ???
Vit 229 65.4% of 350
Life/Kill 2161 75.1% of 2878
CritDmg 48 48% of 100
Crit 9.5 95% of 10
MinDmg 29 107.4% of 27
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 412
Dex 162 81% of 200
Vit 69 23% of 300
ResPsn 49 81.7% of 60
%Life 11 91.7% of 12
%Melee 5 83.3% of 6
Impaling Armor
Gloves
Simulate ~ ~
Armor 309
Str 55 27.5% of 200
Dex 225 75% of 300
Vit 93 46.5% of 200
ResAll 30 37.5% of 80
IAS 8 88.9% of 9
Thorns 1135 78.1% of 1454
Crit 8 80% of 10
Legion Scar
Bracers
Simulate ~ ~
Armor 220
Dex 262 131% of 200
Vit 87 43.5% of 200
ResArcn 59 98.3% of 60
ResAll 53 66.3% of 80
Rgn 114 33.3% of 342
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 287
Str 125 41.7% of 300
Dex 78 39% of 200
Int 90 45% of 200
ResPsn 49 81.7% of 60
IAS 8 ???
CritDmg 48 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 445
Dex 92 46% of 200
ResPsn 43 71.7% of 60
IAS 8 ???
%Move 12 ???
Crit 1 ???
White Loop
Ring1
Simulate ~ ~
ResPsn 58 96.7% of 60
IAS 8 88.9% of 9
CritDmg 31 62% of 50
%GF 25 100% of 25
Crit 4.5 75% of 6
Litany of the Undaunted
Ring2
Simulate ~ ~
Str 79 39.5% of 200
Dex 165 82.5% of 200
ResAll 65 81.3% of 80
Rgn 177 51.8% of 342
Crit 4.5 75% of 6
%Elite 7 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 518
Dex 254 84.7% of 300
Int 82 41% of 200
ResPsn 45 75% of 60
ResAll 75 93.8% of 80
%Life 10 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 296 84.1% of 352
MaxDmg 251 56.2% of 447
%Dmg 40 80% of 50
Str 56 16% of 350
Dex 162 46.3% of 350
Int 89 25.4% of 350
IAS 0.23 ???
CritDmg 49 49% of 100
%FearProc 10.9 ???
Monk's Legacy
Offhand
Simulate ~ ~
Dex 120 34.3% of 350
Int 47 13.4% of 350
CritDmg 83 83% of 100
%LifeSteal 2.6 86.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1179366/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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