FunAtParties

Level 60, Paragon Level 8

Hardcore Barbarian Build (Last Sync w/ Battle.net: October 30, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 426
Dex 175 87.5% of 200
ResAll 76 95% of 80
IAS 8 ???
%Life 12 100% of 12
%GF 13 52% of 25
Soldier Heart
Shoulders
Simulate ~ ~
Armor 353
Str 214 71.3% of 300
Vit 82 41% of 200
ResLtn 26 43.3% of 60
ResAll 80 100% of 80
%Life 5 41.7% of 12
Thorns 381 15% of 2544
Sheltering Rosary
Amulet
Simulate ~ ~
Str 148 42.3% of 350
Vit 209 59.7% of 350
ResCold 28 46.7% of 60
%GF 27 54% of 50
Crit 9 90% of 10
Covenant Cinder
Chest
Simulate ~ ~
Armor 397
Str 45 22.5% of 200
Dex 95 47.5% of 200
Vit 293 97.7% of 300
ResFire 48 80% of 60
ResAll 74 92.5% of 80
%MF 13 65% of 20
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 336
Str 191 95.5% of 200
ResPsn 42 70% of 60
%GF 15 60% of 25
Rgn 263 76.9% of 342
Crit 10 100% of 10
%Melee 6 ???
Warrior's Penance
Bracers
Simulate ~ ~
Armor 220
Str 283 141.5% of 200
Dex 28 14% of 200
Vit 85 42.5% of 200
ResArcn 56 93.3% of 60
Thorns 423 29.1% of 1454
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 327
Str 184 61.3% of 300
ResCold 50 100% of 50
ResAll 80 114.3% of 70
FuryMax 13 ???
%LifeSteal 3 100% of 3
Vanguard Defiance
Pants
Simulate ~ ~
Armor 394
Str 53 26.5% of 200
Vit 139 46.3% of 300
ResPsn 47 78.3% of 60
ResAll 76 95% of 80
Rgn 50 14.6% of 342
Northlander's Blaze
Ring1
Simulate ~ ~
Dmg 25-55 ???
ResCold 50 83.3% of 60
ResAll 62 77.5% of 80
Crit 5 83.3% of 6
Fatal Ring
Ring2
Simulate ~ ~
Dmg 28-60 ???
ResFire 33 55% of 60
ResAll 38 47.5% of 80
CritDmg 29 58% of 50
Crit 4.5 75% of 6
MinDmg 35 97.2% of 36
Ice Climbers
Boots
Simulate ~ ~
Armor 320
Dex 171 57% of 300
Int 57 28.5% of 200
Vit 37 18.5% of 200
ResLtn 46 76.7% of 60
ResAll 74 92.5% of 80
%Life 10 ???
%MF 14 70% of 20
Forsaken Brand
Mainhand
Simulate ~ ~
MinDmg 209 59.4% of 352
MaxDmg 330 73.8% of 447
CritDmg 99 99% of 100
%LifeSteal 2.5 83.3% of 3
%BlindProc 1.6 ???
Gash Abyss
Offhand
Simulate ~ ~
Str 116 33.1% of 350
Int 43 12.3% of 350
Life/Kill 2344 81.4% of 2878
CritDmg 63 63% of 100
%LifeSteal 3 100% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1178341/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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