Fatality

Level 60, Paragon Level 37

Hardcore Barbarian Build (Last Sync w/ Battle.net: October 27, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 439
Str 175 87.5% of 200
Vit 60 30% of 200
%Life 12 100% of 12
Crit 6 100% of 6
%Melee 6 ???
The Shoulders
Shoulders
Simulate ~ ~
Armor 353
Str 99 33% of 300
Vit 210 105% of 200
ResLtn 28 46.7% of 60
ResAll 78 97.5% of 80
%Life 10 83.3% of 12
%MF 14 70% of 20
Ancient Hold
Amulet
Simulate ~ ~
Int 138 39.4% of 350
Vit 306 87.4% of 350
ResFire 55 91.7% of 60
CritDmg 61 61% of 100
Crit 9.5 95% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 787
Str 136 68% of 200
Vit 178 59.3% of 300
ResAll 73 91.3% of 80
Prophetic Carriers
Gloves
Simulate ~ ~
Armor 309
Str 216 108% of 200
Int 85 28.3% of 300
Vit 97 48.5% of 200
ResPsn 60 100% of 60
IAS 8 88.9% of 9
%MF 13 65% of 20
Crit 10 100% of 10
Palace Defense
Bracers
Simulate ~ ~
Armor 220
Str 223 111.5% of 200
Vit 79 39.5% of 200
ResFire 29 48.3% of 60
ResAll 78 97.5% of 80
Crit 5.5 91.7% of 6
+Globes 8313 ???
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 330
Str 179 59.7% of 300
Dex 65 32.5% of 200
Vit 76 38% of 200
ResAll 78 111.4% of 70
FuryMax 15 ???
%LifeSteal 3 100% of 3
Fissure Cover
Pants
Simulate ~ ~
Armor 366
Str 111 55.5% of 200
Dex 78 39% of 200
Vit 183 61% of 300
ResAll 79 98.8% of 80
Unity
Ring1
Simulate ~ ~
Dmg 24-55 ???
Str 167 83.5% of 200
Life/Hit 239 49.9% of 479
%Life 8 66.7% of 12
Crit 4.5 75% of 6
%EliteDmg 4 ???
Hellfire Ring
Ring2
Simulate ~ ~
Str 96 48% of 200
Vit 192 96% of 200
ResAll 31 38.8% of 80
IAS 7 77.8% of 9
CritDmg 31 62% of 50
Ice Climbers
Boots
Simulate ~ ~
Armor 352
Str 191 95.5% of 200
Dex 165 55% of 300
Vit 59 29.5% of 200
ResPhys 53 88.3% of 60
ResAll 80 100% of 80
%Life 10 ???
Doom Wound
Mainhand
Simulate ~ ~
MinDmg 296 84.1% of 352
MaxDmg 335 74.9% of 447
%Dmg 48 96% of 50
CritDmg 61 61% of 100
Stormshield
Offhand
Simulate ~ ~
Armor 1104
Str 196 56% of 350
Dex 95 27.1% of 350
Vit 76 21.7% of 350
ResAll 80 100% of 80
%Block 9 100% of 9
%Melee 6 100% of 6
%Elite 7 100% of 7
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1171272/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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