Alieta

Level 60, Paragon Level 29

Softcore Demon Hunter Build (Last Sync w/ Battle.net: November 2, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 451
Dex 180 90% of 200
Vit 77 38.5% of 200
ResAll 73 91.3% of 80
IAS 9 ???
%Life 12 100% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 654
Str 78 26% of 300
Dex 191 95.5% of 200
Vit 59 29.5% of 200
ResAll 71 88.8% of 80
Rgn 320 93.6% of 342
+Globes 2364 ???
Supremacy Wound
Amulet
Simulate ~ ~
Dex 214 61.1% of 350
ResLtn 30 50% of 60
ResAll 72 90% of 80
CritDmg 65 65% of 100
Crit 10 100% of 10
%CC 13 92.9% of 14
Natalya's Embrace
Chest
Simulate ~ ~
Armor 389
Dex 147 73.5% of 200
Vit 100 33.3% of 300
%Life 11 91.7% of 12
DiscMax 6 ???
Touch Hate
Gloves
Simulate ~ ~
Armor 429
Dex 150 50% of 300
ResCold 33 55% of 60
CritDmg 23 46% of 50
%MF 18 90% of 20
Crit 7 70% of 10
Insolent Deflectors
Bracers
Simulate ~ ~
Armor 220
Str 65 32.5% of 200
Dex 228 114% of 200
Int 137 68.5% of 200
ResLtn 50 83.3% of 60
ResAll 62 77.5% of 80
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 277
Str 51 17% of 300
Dex 79 39.5% of 200
Int 98 49% of 200
Vit 72 36% of 200
IAS 8 ???
CritDmg 47 ???
Thorns 78 3.1% of 2544
Inna's Temperance
Pants
Simulate ~ ~
Armor 404
Dex 137 68.5% of 200
Vit 60 20% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
The Wailing Host
Ring1
Simulate ~ ~
Dmg 12-25 ???
Dex 151 75.5% of 200
ResAll 77 96.3% of 80
Rgn 181 52.9% of 342
Crit 4.5 75% of 6
%EliteDmg 4 ???
Natalya's Reflection
Ring2
Simulate ~ ~
MaxDmg 27 31.4% of 86
Dex 85 42.5% of 200
IAS 8 88.9% of 9
CritDmg 24 48% of 50
Rgn 162 47.4% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 595
Dex 189 63% of 300
Int 61 30.5% of 200
Vit 32 16% of 200
ResAll 76 95% of 80
%Move 12 100% of 12
%Melee 6 ???
Manticore
Mainhand
Simulate ~ ~
Str 95 16% of 595
Dex 176 29.6% of 595
Int 193 32.4% of 595
Vit 82 13.8% of 595
IAS 11 100% of 11
CritDmg 69 34.5% of 200
Dead Man's Legacy
Offhand
Simulate ~ ~
Str 46 15.3% of 301
Dex 217 72.1% of 301
Vit 170 56.5% of 301
IAS 17 113.3% of 15
HateRegen 1.23 ???
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1167759/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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