Chrisloup

Level 70, Paragon Level 590

Softcore Wizard Build (Last Sync w/ Battle.net: August 25, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Build Information
Disintegrate tank
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tal Rasha's Guise of Wisdom
Helm
Simulate ~ ~
Armor 739
Int 669 223% of 300
Crit 5.5 91.7% of 6
ResPhys 142 236.7% of 60
%GF 32 128% of 25
Aughild's Power
Shoulders
Simulate ~ ~
Armor 647
Int 485 242.5% of 200
Vit 419 209.5% of 200
Rgn 896 262% of 342
+XP/Kill 147 612.5% of 24
+Globes 29405 ???
Moonlight Ward
Amulet
Simulate ~ ~
ArcSklDmg 23 ???
Int 735 210% of 350
CritDmg 70 70% of 100
Crit 8 80% of 10
ResPhys 145 241.7% of 60
Vyr’s Astonishing Aura
Chest
Simulate ~ ~
Armor 1263
Int 466 233% of 200
Crit 1 ???
ResPsn 154 256.7% of 60
Pickup 2 28.6% of 7
Vyr’s Grasping Gauntlets
Gloves
Simulate ~ ~
Armor 522
Int 735 245% of 300
Vit 661 330.5% of 200
IAS 5 55.6% of 9
Crit 9 90% of 10
ResArcn 160 266.7% of 60
Pickup 1 14.3% of 7
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 387
LtnSklDmg 15 ???
Int 462 231% of 200
Vit 431 215.5% of 200
Crit 5.5 91.7% of 6
+XP/Kill 185 770.8% of 24
Tal Rasha's Brace
Belt
Simulate ~ ~
Armor 466
Int 468 234% of 200
Vit 470 235% of 200
ResAll 96 120% of 80
%GF 32 128% of 25
Thorns 3009 118.3% of 2544
Vyr’s Fantastic Finery
Pants
Simulate ~ ~
Armor 710
Int 452 226% of 200
Vit 447 149% of 300
ResAll 91 113.8% of 80
Life/Kill 4634 ???
Pickup 2 28.6% of 7
Puzzle Ring
Ring1
Simulate ~ ~
Dmg 79-140 ???
Int 428 214% of 200
IAS 5 55.6% of 9
Crit 4.5 75% of 6
%GF 34 136% of 25
Ring of Royal Grandeur
Ring2
Simulate ~ ~
Int 487 243.5% of 200
IAS 6 66.7% of 9
ResLtn 157 261.7% of 60
Vyr’s Swaggering Stance
Boots
Simulate ~ ~
Armor 570
Int 453 226.5% of 200
Vit 476 238% of 200
ResAll 100 125% of 80
%GF 32 128% of 25
+XP/Kill 190 791.7% of 24
Thunderfury, Blessed Blade of the Windseeker
Mainhand
Simulate ~ ~
Int 646 184.6% of 350
Vit 658 188% of 350
-LVL 16 88.9% of 18
Tal Rasha's Unwavering Glare
Offhand
Simulate ~ ~
Dmg 103-122 ???
Int 652 216.6% of 301
Crit 9.5 95% of 10
APMax 13 ???
%StunProc 2.5 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1166/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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