Chrisloup

Level 60, Paragon Level 78

Softcore Wizard Build (Last Sync w/ Battle.net: December 24, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Build Information
Disintegrate tank
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 378
%LtnDmg 8 ???
Str 95 47.5% of 200
Dex 100 50% of 200
Int 100 33.3% of 300
Vit 96 48% of 200
Life/Hit 415 ???
APCrit 10 ???
%EliteDmg 4 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 606
Str 69 23% of 300
Int 243 121.5% of 200
ResAll 77 96.3% of 80
Rgn 235 68.7% of 342
+Globes 6655 ???
Authority Ruin
Amulet
Simulate ~ ~
Dmg 22-41 ???
Int 70 20% of 350
Vit 218 62.3% of 350
IAS 9 100% of 9
Crit 7 70% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 439
Int 154 77% of 200
Vit 76 25.3% of 300
ResAll 68 85% of 80
IAS 9 ???
%Life 5 41.7% of 12
Claw Serpent
Gloves
Simulate ~ ~
Armor 573
Str 84 42% of 200
Int 167 55.7% of 300
ResPsn 56 93.3% of 60
IAS 9 100% of 9
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 241
Int 32 16% of 200
Vit 139 69.5% of 200
IAS 9 ???
%Move 12 ???
Thorns 1094 75.2% of 1454
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 299
Dex 86 43% of 200
Int 157 78.5% of 200
ResPsn 35 58.3% of 60
IAS 9 ???
CritDmg 42 ???
Pickup 5 71.4% of 7
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 571
Str 93 46.5% of 200
Dex 99 49.5% of 200
Int 181 90.5% of 200
Vit 91 30.3% of 300
Life/Hit 470 ???
%Life 12 ???
%MF 20 100% of 20
Faith Vault
Ring1
Simulate ~ ~
ResCold 42 70% of 60
IAS 9 100% of 9
Life/Hit 250 52.2% of 479
%GF 25 100% of 25
Crit 5.5 91.7% of 6
Aurora Bounty
Ring2
Simulate ~ ~
IAS 9 100% of 9
Life/Hit 339 70.8% of 479
%Life 4 33.3% of 12
Rgn 201 58.8% of 342
Crit 6 100% of 6
%CC 11 78.6% of 14
Fire Walkers
Boots
Simulate ~ ~
Armor 282
Int 157 78.5% of 200
ResFire 46 76.7% of 60
ResAll 73 91.3% of 80
Rgn 310 90.6% of 342
%Move 12 100% of 12
%Melee 4 ???
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 45 90% of 50
Int 171 48.9% of 350
IAS 0.25 ???
APCrit 9 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 121-361 ???
Int 189 62.8% of 301
IAS 9 60% of 15
APMax 15 ???
Crit 9.5 95% of 10
APCrit 10 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1166/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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