WhichDoctor

Level 60, Paragon Level 34

Softcore Witch Doctor Build (Last Sync w/ Battle.net: November 25, 2013)
61 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 402
Int 269 89.7% of 300
Vit 100 50% of 200
%Life 11 91.7% of 12
ManaMax 131 ???
Crit 4.5 75% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 629
Int 194 97% of 200
Vit 92 46% of 200
ResAll 78 97.5% of 80
Rgn 314 91.8% of 342
Pickup 6 85.7% of 7
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%ColdDmg 6 ???
Int 252 72% of 350
Vit 84 24% of 350
CritDmg 62 62% of 100
Thorns 1582 92.4% of 1712
Crit 8.5 85% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 530
Int 173 86.5% of 200
Vit 232 77.3% of 300
ResAll 74 92.5% of 80
Forge Defense
Gloves
Simulate ~ ~
Armor 334
Str 52 26% of 200
Dex 86 28.7% of 300
Int 201 67% of 300
ResArcn 32 53.3% of 60
CritDmg 47 94% of 50
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 249
Dex 41 20.5% of 200
Int 70 35% of 200
Vit 100 50% of 200
IAS 9 ???
%Move 12 ???
Thorns 1405 96.6% of 1454
Crit 4 66.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 446
Str 37 12.3% of 300
Int 180 90% of 200
ResLtn 26 43.3% of 60
IAS 8 ???
CritDmg 44 ???
Depth Diggers
Pants
Simulate ~ ~
Armor 398
Int 176 88% of 200
Vit 168 56% of 300
ResAll 80 100% of 80
%GF 22 88% of 25
%MF 20 100% of 20
Hellfire Ring
Ring1
Simulate ~ ~
Int 200 100% of 200
Vit 126 63% of 200
CritDmg 34 68% of 50
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 22-41 ???
Int 84 42% of 200
ResAll 69 86.3% of 80
CritDmg 33 66% of 50
%MF 14 70% of 20
Crit 3.5 58.3% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 517
%PsnDmg 8 ???
Int 139 69.5% of 200
Vit 73 36.5% of 200
ResAll 70 87.5% of 80
%Move 12 100% of 12
Sabotage Rage
Mainhand
Simulate ~ ~
MinDmg 305 86.6% of 352
MaxDmg 409 91.5% of 447
%Dmg 46 92% of 50
Str 123 35.1% of 350
Int 115 32.9% of 350
ManaRgn 10 ???
%LifeSteal 2.3 76.7% of 3
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 107-454 ???
Str 112 37.2% of 301
Int 199 66.1% of 301
Vit 114 37.9% of 301
Crit 9.5 95% of 10
%EliteDmg 5 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.