xJokerSolemn

Level 54, Paragon Level 9

Softcore Monk Build (Last Sync w/ Battle.net: September 29, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Outcast Aspect
Helm
Simulate ~ ~
Armor 364
Str 65 32.5% of 200
Dex 150 75% of 200
ResPsn 49 81.7% of 60
Guard Mutiny
Shoulders
Simulate ~ ~
Armor 369
Dex 81 40.5% of 200
Vit 156 78% of 200
ResPsn 46 76.7% of 60
ResAll 14 17.5% of 80
Rgn 82 24% of 342
Monumental Pursuit
Amulet
Simulate ~ ~
Str 52 14.9% of 350
Dex 76 21.7% of 350
Vit 110 31.4% of 350
ResPsn 21 35% of 60
CritDmg 45 45% of 100
Cutting Artifact
Chest
Simulate ~ ~
Armor 455
Dex 72 36% of 200
Vit 79 26.3% of 300
ResPsn 51 85% of 60
ResAll 73 91.3% of 80
Thorns 1160 45.6% of 2544
%Range 2 33.3% of 6
Cat's Stranglers
Gloves
Simulate ~ ~
Armor 280
Dex 180 60% of 300
Vit 36 18% of 200
IAS 8 88.9% of 9
Crit 5 50% of 10
Pickup 7 100% of 7
Legion Rapture
Bracers
Simulate ~ ~
Armor 218
Str 29 14.5% of 200
Dex 102 51% of 200
Int 80 40% of 200
Vit 76 38% of 200
ResPsn 46 76.7% of 60
Crit 4 66.7% of 6
Dreaded Legend
Belt
Simulate ~ ~
Armor 234
Dex 64 32% of 200
Int 38 19% of 200
Vit 83 41.5% of 200
ResPsn 35 58.3% of 60
ResAll 54 67.5% of 80
Rgn 73 21.3% of 342
Forsaken Rigging
Pants
Simulate ~ ~
Armor 509
Str 58 29% of 200
Dex 71 35.5% of 200
Vit 74 24.7% of 300
ResPsn 46 76.7% of 60
ResAll 55 68.8% of 80
Intractable Treasure
Ring1
Simulate ~ ~
Str 21 10.5% of 200
Dex 68 34% of 200
Int 48 24% of 200
Vit 42 21% of 200
ResPsn 12 20% of 60
IAS 6 66.7% of 9
CritDmg 25 50% of 50
Dreaded Testimony
Ring2
Simulate ~ ~
MaxDmg 9 10.5% of 86
Dex 105 52.5% of 200
Int 31 15.5% of 200
ResPsn 27 45% of 60
CritDmg 20 40% of 50
Climber's Style
Boots
Simulate ~ ~
Armor 310
Dex 217 72.3% of 300
Vit 127 63.5% of 200
ResPsn 26 43.3% of 60
%Move 12 100% of 12
Smasher's Ravager
Mainhand
Simulate ~ ~
MinDmg 24 6.8% of 352
%Dmg 38 76% of 50
Dex 54 15.4% of 350
Vit 70 20% of 350
CritDmg 58 58% of 100
%LifeSteal 3 100% of 3
Harbor Warrant
Offhand
Simulate ~ ~
Armor 900
Dex 197 56.3% of 350
Vit 83 23.7% of 350
ResPsn 35 58.3% of 60
%Life 7 43.8% of 16
Thorns 121 4.8% of 2544
Crit 7 70% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/11502/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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