Law

Level 60, Paragon Level 51

Softcore Monk Build (Last Sync w/ Battle.net: November 3, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 389
Dex 175 58.3% of 300
Int 69 34.5% of 200
Vit 70 35% of 200
ResAll 30 42.9% of 70
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 659
Dex 237 118.5% of 200
Int 70 35% of 200
Vit 73 36.5% of 200
ResAll 76 95% of 80
Rgn 325 95% of 342
Keen Rosary
Amulet
Simulate ~ ~
Dex 164 46.9% of 350
Int 114 32.6% of 350
Vit 46 13.1% of 350
ResPhys 37 61.7% of 60
Life/Hit 210 21.9% of 959
CritDmg 64 64% of 100
Crit 6 60% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 436
Int 151 75.5% of 200
Vit 205 68.3% of 300
ResPsn 30 50% of 60
IAS 9 ???
Hand Defiance
Gloves
Simulate ~ ~
Armor 509
Dex 200 66.7% of 300
Int 121 40.3% of 300
Vit 84 42% of 200
Rgn 99 28.9% of 342
Crit 10 100% of 10
Iron Scorn
Bracers
Simulate ~ ~
Armor 220
Str 75 37.5% of 200
Dex 209 104.5% of 200
ResPsn 56 93.3% of 60
%MF 20 100% of 20
Crit 6 100% of 6
+Globes 2564 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 292
Dex 67 33.5% of 200
Int 96 48% of 200
ResPhys 31 51.7% of 60
IAS 9 ???
CritDmg 48 ???
%MF 13 65% of 20
Inna's Temperance
Pants
Simulate ~ ~
Armor 449
Dex 142 71% of 200
Vit 51 17% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Hellfire Ring
Ring1
Simulate ~ ~
Dmg 15-44 ???
Dex 198 99% of 200
Int 69 34.5% of 200
ResPhys 60 100% of 60
Thorns 906 92.5% of 979
Resolute Vow
Ring2
Simulate ~ ~
Dex 57 28.5% of 200
Int 72 36% of 200
Vit 34 17% of 200
ResAll 56 70% of 80
IAS 6 66.7% of 9
Crit 6 100% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 344
Dex 182 60.7% of 300
Int 47 23.5% of 200
Vit 82 41% of 200
ResPhys 32 53.3% of 60
ResAll 80 100% of 80
%Life 12 ???
%Move 12 100% of 12
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 256 72.7% of 352
MaxDmg 275 61.5% of 447
%Dmg 40 80% of 50
Dex 190 54.3% of 350
Int 157 44.9% of 350
IAS 0.22 ???
%FearProc 16.1 ???
The Butcher's Sickle
Offhand
Simulate ~ ~
MinDmg 313 88.9% of 352
MaxDmg 219 49% of 447
%Dmg 28 56% of 50
Dex 118 33.7% of 350
Int 79 22.6% of 350
CritDmg 54 54% of 100
%LifeSteal 2.6 86.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1136453/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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