WizTraoul

Level 70, Paragon Level 305

Softcore Wizard Build (Last Sync w/ Battle.net: May 8, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Aughild's Spike
Helm
Simulate ~ ~
Armor 747
Int 649 216.3% of 300
ResAll 97 121.3% of 80
Crit 5 83.3% of 6
+XP/Kill 183 762.5% of 24
Pickup 2 28.6% of 7
Asheara's Custodian
Shoulders
Simulate ~ ~
Armor 661
Int 491 245.5% of 200
Vit 462 231% of 200
ResArcn 146 243.3% of 60
+XP/Kill 140 583.3% of 24
Majesty Mind
Amulet
Simulate ~ ~
FireSklDmg 12 ???
Int 624 178.3% of 350
CritDmg 100 100% of 100
Crit 9.5 95% of 10
ResLtn 140 233.3% of 60
%CC 12 85.7% of 14
Cindercoat
Chest
Simulate ~ ~
Armor 696
FireSklDmg 17 ???
Int 463 231.5% of 200
Vit 477 159% of 300
ResCold 153 255% of 60
Magefist
Gloves
Simulate ~ ~
Armor 516
FireSklDmg 20 ???
Int 688 229.3% of 300
IAS 6 66.7% of 9
CritDmg 48 96% of 50
Crit 9 90% of 10
ResArcn 143 238.3% of 60
Aughild's Search
Bracers
Simulate ~ ~
Armor 383
FireSklDmg 17 ???
Int 489 244.5% of 200
Vit 483 241.5% of 200
Crit 6 100% of 6
+XP/Kill 192 800% of 24
Pickup 1 14.3% of 7
Captain Crimson's Silk Girdle
Belt
Simulate ~ ~
Armor 867
Int 464 232% of 200
Vit 463 231.5% of 200
ResAll 95 118.8% of 80
Life/Kill 5664 ???
+XP/Kill 165 687.5% of 24
Captain Crimson's Thrust
Pants
Simulate ~ ~
Armor 1049
Int 460 230% of 200
Vit 462 154% of 300
ResCold 157 261.7% of 60
Life/Kill 5552 ???
Ring of Royal Grandeur
Ring1
Simulate ~ ~
Int 492 246% of 200
Vit 447 223.5% of 200
IAS 6 66.7% of 9
Crit 5.5 91.7% of 6
ResPsn 157 261.7% of 60
Unity
Ring2
Simulate ~ ~
Int 476 238% of 200
Crit 5 83.3% of 6
%EliteDmg 15 ???
ResPsn 156 260% of 60
Asheara's Finders
Boots
Simulate ~ ~
Armor 582
Int 476 238% of 200
Vit 499 249.5% of 200
ResAll 98 122.5% of 80
%Move 11 91.7% of 12
Pickup 1 14.3% of 7
+Globes 26877 ???
Wand of Woh
Mainhand
Simulate ~ ~
Int 632 180.6% of 350
APMax 14 ???
Mirrorball
Offhand
Simulate ~ ~
Dmg 7-8 ???
Int 732 243.2% of 301
Crit 9 90% of 10
%EliteDmg 5 ???
%FearProc 2.2 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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