WizTraoul

Level 70, Paragon Level 100

Softcore Wizard Build (Last Sync w/ Battle.net: April 3, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 363
%LtnDmg 8 ???
Str 91 45.5% of 200
Dex 97 48.5% of 200
Int 96 32% of 300
Vit 97 48.5% of 200
Life/Hit 472 ???
Crit 4.5 75% of 6
APCrit 10 ???
%EliteDmg 3 ???
Archon Spaulders
Shoulders
Simulate ~ ~
Senechal Lash
Amulet
Simulate ~ ~
Dex 50 14.3% of 350
Int 206 58.9% of 350
Vit 74 21.1% of 350
%Life 10 62.5% of 16
CritDmg 94 94% of 100
Crit 8.5 85% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 530
Int 158 79% of 200
Vit 76 25.3% of 300
ResAll 80 100% of 80
IAS 9 ???
Pummel Aim
Gloves
Simulate ~ ~
Armor 309
Dex 76 25.3% of 300
Int 218 72.7% of 300
Vit 64 32% of 200
IAS 8 88.9% of 9
CritDmg 27 54% of 50
Rgn 60 17.5% of 342
Crit 10 100% of 10
Glance Justice
Bracers
Simulate ~ ~
The Witching Hour
Belt
Simulate ~ ~
Armor 278
Str 28 9.3% of 300
Dex 40 20% of 200
Int 93 46.5% of 200
ResPsn 48 80% of 60
ResAll 74 92.5% of 80
IAS 9 ???
CritDmg 49 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 435
Str 95 47.5% of 200
Dex 98 49% of 200
Int 100 50% of 200
Vit 98 32.7% of 300
ResAll 75 93.8% of 80
Life/Hit 415 ???
%Life 12 ???
%MF 20 100% of 20
Natalya's Reflection
Ring1
Simulate ~ ~
Dex 86 43% of 200
Vit 85 42.5% of 200
IAS 9 100% of 9
CritDmg 45 90% of 50
Rgn 203 59.4% of 342
Officer Spite
Ring2
Simulate ~ ~
Dmg 26-41 ???
ResAll 59 73.8% of 80
IAS 9 100% of 9
Crit 3.5 58.3% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 570
Dex 96 32% of 300
Int 67 33.5% of 200
Vit 66 33% of 200
ResAll 80 100% of 80
%Move 12 100% of 12
%Melee 5 ???
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 48 96% of 50
Int 178 50.9% of 350
IAS 0.24 ???
IAS 8 72.7% of 11
APCrit 9 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 109-453 ???
Int 191 63.5% of 301
Vit 184 61.1% of 301
IAS 8 53.3% of 15
APMax 13 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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