Gunungjati

Level 60, Paragon Level 58

Softcore Barbarian Build (Last Sync w/ Battle.net: October 24, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 443
Str 196 98% of 200
Int 69 23% of 300
Vit 37 18.5% of 200
%Life 10 83.3% of 12
Crit 6 100% of 6
%Melee 6 ???
Stout Pauldrons
Shoulders
Simulate ~ ~
Armor 603
Str 301 100.3% of 300
Vit 67 33.5% of 200
ResAll 77 96.3% of 80
%Life 9 75% of 12
Thorns 607 23.9% of 2544
Renown Killer
Amulet
Simulate ~ ~
MinDmg 20 74.1% of 27
Str 227 64.9% of 350
%Life 12 75% of 16
CritDmg 87 87% of 100
Thorns 1084 63.3% of 1712
Crit 7 70% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 658
Str 175 87.5% of 200
Int 71 35.5% of 200
Vit 100 33.3% of 300
ResAll 80 100% of 80
Shredding Traps
Gloves
Simulate ~ ~
Armor 461
Str 221 110.5% of 200
Dex 105 35% of 300
ResAll 70 87.5% of 80
CritDmg 35 70% of 50
Crit 8.5 85% of 10
Overwhelming Chokes
Bracers
Simulate ~ ~
Armor 220
Str 289 144.5% of 200
Int 128 64% of 200
Vit 96 48% of 200
ResArcn 49 81.7% of 60
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 288
Str 109 36.3% of 300
Int 94 47% of 200
ResAll 53 66.3% of 80
IAS 9 ???
%Life 5 41.7% of 12
CritDmg 41 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 453
Str 81 40.5% of 200
Dex 92 46% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Antique Insult
Ring1
Simulate ~ ~
MinDmg 27 75% of 36
Str 71 35.5% of 200
ResLtn 43 71.7% of 60
IAS 9 100% of 9
Crit 6 100% of 6
+Globes 3172 ???
Gruesome Ring
Ring2
Simulate ~ ~
Str 79 39.5% of 200
ResFire 53 88.3% of 60
IAS 9 100% of 9
%Life 10 83.3% of 12
Thorns 1205 123.1% of 979
Crit 6 100% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 335
Str 156 78% of 200
Vit 147 73.5% of 200
ResAll 78 97.5% of 80
%Move 12 100% of 12
%CC 13 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 181 37.9% of 478
MaxDmg 262 42.9% of 611
%Dmg 48 96% of 50
Str 308 51.8% of 595
CritDmg 193 96.5% of 200
%LifeSteal 5.3 88.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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