Belzeboss

Level 60, Paragon Level 7

Softcore Witch Doctor Build (Last Sync w/ Battle.net: October 7, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 377
Int 292 97.3% of 300
Vit 78 39% of 200
%Life 10 83.3% of 12
ManaMax 141 ???
ManaRgn 11 ???
Thorned Denial
Shoulders
Simulate ~ ~
Armor 353
Int 301 150.5% of 200
Vit 168 84% of 200
ResArcn 48 80% of 60
ResAll 76 95% of 80
Thorns 1738 68.3% of 2544
Apothecary's Focus
Amulet
Simulate ~ ~
Int 172 49.1% of 350
ResPsn 49 81.7% of 60
ResAll 49 61.3% of 80
CritDmg 60 60% of 100
Crit 9.5 95% of 10
+Globes 2984 ???
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 404
Int 191 95.5% of 200
Vit 147 49% of 300
ResAll 72 90% of 80
Thorns 543 21.3% of 2544
Final Hands
Gloves
Simulate ~ ~
Armor 310
Int 207 69% of 300
CritDmg 48 96% of 50
Crit 9.5 95% of 10
Dex 99 33% of 300
Shackle Tale
Bracers
Simulate ~ ~
Armor 231
Str 61 30.5% of 200
Int 179 89.5% of 200
ResPsn 50 83.3% of 60
Crit 6 100% of 6
Soldier's Savior
Belt
Simulate ~ ~
Armor 220
Int 151 75.5% of 200
Vit 158 79% of 200
ResAll 60 75% of 80
Dauntless Cover
Pants
Simulate ~ ~
Armor 370
Str 67 33.5% of 200
Int 148 74% of 200
Vit 141 47% of 300
ResPsn 47 78.3% of 60
ResAll 55 68.8% of 80
Zunimassa's Pox
Ring1
Simulate ~ ~
Int 87 43.5% of 200
ResPsn 41 68.3% of 60
ResAll 63 78.8% of 80
Life/Hit 435 90.8% of 479
CritDmg 32 64% of 50
Crit 4 66.7% of 6
Oculus Ring
Ring2
Simulate ~ ~
Int 188 94% of 200
Vit 160 80% of 200
ResAll 63 78.8% of 80
%MF 18 90% of 20
Ice Climbers
Boots
Simulate ~ ~
Armor 575
Int 200 100% of 200
Vit 67 33.5% of 200
ResAll 72 90% of 80
%Life 10 ???
-LVL 3 16.7% of 18
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 259 73.6% of 352
MaxDmg 357 79.9% of 447
%Dmg 36 72% of 50
Str 102 29.1% of 350
Int 220 62.9% of 350
IAS 0.21 ???
CritDmg 94 94% of 100
%FearProc 19.9 ???
Zunimassa's String of Skulls
Offhand
Simulate ~ ~
Dmg 65-411 ???
Dex 42 14% of 301
Int 197 65.4% of 301
Vit 65 21.6% of 301
ManaRgn 12 ???
Crit 7.5 75% of 10
%EliteDmg 3 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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