Azula

Level 60, Paragon Level 72

Softcore Wizard Build (Last Sync w/ Battle.net: October 5, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tal Rasha's Guise of Wisdom
Helm
Simulate ~ ~
Armor 424
Str 44 22% of 200
Int 278 92.7% of 300
%Life 11 91.7% of 12
%GF 19 76% of 25
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 623
Int 199 99.5% of 200
Vit 91 45.5% of 200
ResPhys 33 55% of 60
ResAll 72 90% of 80
Rgn 330 96.5% of 342
Highborn Device
Amulet
Simulate ~ ~
Int 215 61.4% of 350
Vit 174 49.7% of 350
ResCold 46 76.7% of 60
CritDmg 56 56% of 100
%GF 40 80% of 50
Crit 10 100% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 416
Int 185 92.5% of 200
Vit 189 63% of 300
ResAll 74 92.5% of 80
Rgn 123 20.5% of 599
Smash Resort
Gloves
Simulate ~ ~
Armor 339
Str 74 37% of 200
Int 143 47.7% of 300
Vit 63 31.5% of 200
ResPhys 54 90% of 60
CritDmg 50 100% of 50
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 221
Int 87 43.5% of 200
ResArcn 55 91.7% of 60
IAS 9 ???
%Move 12 ???
Thorns 1448 99.6% of 1454
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 295
Int 186 93% of 200
Vit 40 20% of 200
ResFire 55 91.7% of 60
IAS 9 ???
CritDmg 42 ???
Pickup 5 71.4% of 7
Inna's Temperance
Pants
Simulate ~ ~
Armor 403
Dex 92 46% of 200
Vit 159 53% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Biting Ring
Ring1
Simulate ~ ~
Dmg 34-90 ???
Int 58 29% of 200
Vit 78 39% of 200
ResPhys 31 51.7% of 60
CritDmg 21 42% of 50
Crit 4.5 75% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 33-65 ???
Dex 59 29.5% of 200
Int 143 71.5% of 200
Vit 81 40.5% of 200
ResAll 64 80% of 80
CritDmg 32 64% of 50
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 345
%PsnDmg 8 ???
Int 171 85.5% of 200
Vit 82 41% of 200
ResLtn 42 70% of 60
%Move 12 100% of 12
Pickup 6 85.7% of 7
Gasping Saw
Mainhand
Simulate ~ ~
MinDmg 309 87.8% of 352
MaxDmg 373 83.4% of 447
%Dmg 36 72% of 50
Int 169 48.3% of 350
CritDmg 54 54% of 100
%LifeSteal 2.2 73.3% of 3
Triumvirate
Offhand
Simulate ~ ~
Dmg 104-396 ???
%FireDmg 5 ???
%LtnDmg 6 ???
%ArcDmg 6 ???
Int 153 50.8% of 301
APMax 14 ???
Crit 8.5 85% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1118799/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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