smokeweed

Level 60, Paragon Level 3

Softcore Witch Doctor Build (Last Sync w/ Battle.net: October 3, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 597
Int 194 64.7% of 300
Vit 65 32.5% of 200
%Life 10 83.3% of 12
ManaMax 144 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 659
Dex 76 38% of 200
Int 187 93.5% of 200
Vit 73 36.5% of 200
ResAll 79 98.8% of 80
Rgn 259 75.7% of 342
Thorns 208 8.2% of 2544
Bold Course
Amulet
Simulate ~ ~
Str 109 31.1% of 350
Int 151 43.1% of 350
Vit 147 42% of 350
Life/Hit 117 12.2% of 959
CritDmg 88 88% of 100
Cindercoat
Chest
Simulate ~ ~
Armor 464
Dex 72 36% of 200
Int 159 79.5% of 200
Vit 73 24.3% of 300
ResFire 58 96.7% of 60
ResAll 50 62.5% of 80
%Life 5 41.7% of 12
Thorns 2580 101.4% of 2544
Pummel Bruiser
Gloves
Simulate ~ ~
Armor 213
Int 244 81.3% of 300
Vit 21 10.5% of 200
ResPhys 50 83.3% of 60
IAS 6 66.7% of 9
CritDmg 23 46% of 50
Promise of Glory
Bracers
Simulate ~ ~
Armor 173
Int 116 58% of 200
Vit 84 42% of 200
%GF 16 64% of 25
Rgn 113 33% of 342
%MF 14 70% of 20
Crit 3.5 58.3% of 6
Hellcat Waistguard
Belt
Simulate ~ ~
Armor 265
Str 77 25.7% of 300
Dex 49 24.5% of 200
Int 176 88% of 200
Vit 78 39% of 200
Rgn 154 45% of 342
%EliteDmg 4 ???
Runner's Impunity
Pants
Simulate ~ ~
Armor 327
Int 143 71.5% of 200
Vit 67 22.3% of 300
ResLtn 45 75% of 60
ResAll 40 50% of 80
Rgn 111 32.5% of 342
Numb Source
Ring1
Simulate ~ ~
Int 115 57.5% of 200
Vit 145 72.5% of 200
ResCold 28 46.7% of 60
Rgn 110 32.2% of 342
Crit 4 66.7% of 6
Oculus Ring
Ring2
Simulate ~ ~
Int 161 80.5% of 200
Vit 84 42% of 200
ResArcn 44 73.3% of 60
ResAll 66 82.5% of 80
%MF 17 85% of 20
Fire Walkers
Boots
Simulate ~ ~
Armor 299
Dex 71 23.7% of 300
Int 165 82.5% of 200
Vit 84 42% of 200
ResFire 48 80% of 60
%Move 12 100% of 12
%Melee 4 ???
Grievous Spur
Mainhand
Simulate ~ ~
MinDmg 294 83.5% of 352
MaxDmg 387 86.6% of 447
%Dmg 24 48% of 50
Life/Hit 305 31.8% of 959
CritDmg 99 99% of 100
ManaMax 127 ???
ManaRgn 9 ???
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 114-225 ???
Int 190 63.1% of 301
%MF 15 83.3% of 18
Thorns 544 55.6% of 979
Crit 10 100% of 10
%EliteDmg 5 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1111507/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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