arnoldlol

Level 60, Paragon Level 9

Softcore Barbarian Build (Last Sync w/ Battle.net: October 2, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 378
Str 159 79.5% of 200
Dex 35 17.5% of 200
Vit 59 29.5% of 200
ResPsn 49 81.7% of 60
IAS 8 ???
Rgn 225 65.8% of 342
Crit 4.5 75% of 6
Authority Warrant
Shoulders
Simulate ~ ~
Armor 499
Str 218 72.7% of 300
Vit 180 90% of 200
ResPsn 37 61.7% of 60
ResAll 56 70% of 80
Blackthorne's Duncraig Cross
Amulet
Simulate ~ ~
Str 65 18.6% of 350
Dex 82 23.4% of 350
IAS 9 100% of 9
Life/Hit 492 51.3% of 959
%Life 14 87.5% of 16
Crit 9.5 95% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 684
Str 166 83% of 200
Vit 39 13% of 300
ResPhys 56 93.3% of 60
ResAll 78 97.5% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 313
Str 274 137% of 200
Int 73 24.3% of 300
Vit 79 39.5% of 200
Rgn 237 69.3% of 342
Crit 10 100% of 10
%Melee 5 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 226
Str 155 77.5% of 200
Vit 39 19.5% of 200
ResArcn 40 66.7% of 60
IAS 9 ???
%Move 12 ???
Thorns 1074 73.9% of 1454
Hardy Bond
Belt
Simulate ~ ~
Armor 257
Str 267 89% of 300
Vit 167 83.5% of 200
ResPsn 41 82% of 50
ResAll 48 68.6% of 70
Inna's Temperance
Pants
Simulate ~ ~
Armor 449
Str 100 50% of 200
Dex 93 46.5% of 200
Int 60 30% of 200
IAS 8 ???
%Move 12 ???
Crit 1 ???
Litany of the Undaunted
Ring1
Simulate ~ ~
Str 202 101% of 200
Int 39 19.5% of 200
ResAll 67 83.8% of 80
Rgn 172 50.3% of 342
Crit 4.5 75% of 6
%Elite 6 ???
Dream Defense
Ring2
Simulate ~ ~
Str 71 35.5% of 200
Int 56 28% of 200
IAS 9 100% of 9
CritDmg 31 62% of 50
Crit 4 66.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 346
Str 198 99% of 200
ResPsn 27 45% of 60
ResAll 80 100% of 80
%Life 12 ???
%MF 19 95% of 20
%Move 12 100% of 12
Overwhelming Break
Mainhand
Simulate ~ ~
MinDmg 319 90.6% of 352
MaxDmg 238 53.2% of 447
%Dmg 44 88% of 50
Str 200 57.1% of 350
%LifeSteal 2.5 83.3% of 3
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 287 81.5% of 352
MaxDmg 243 54.4% of 447
%Dmg 36 72% of 50
Str 250 71.4% of 350
Vit 145 41.4% of 350
IAS 0.22 ???
%FearProc 19.8 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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