Studmuphin

Level 60, Paragon Level 2

Softcore Demon Hunter Build (Last Sync w/ Battle.net: October 2, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 383
Dex 162 81% of 200
Vit 76 38% of 200
ResPsn 50 83.3% of 60
IAS 8 ???
Rgn 196 57.3% of 342
Crit 4.5 75% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 652
Dex 198 99% of 200
ResAll 78 97.5% of 80
%Life 12 100% of 12
Rgn 237 69.3% of 342
%MF 11 55% of 20
Baron Revenge
Amulet
Simulate ~ ~
Dmg 10-22 ???
Dex 111 31.7% of 350
CritDmg 60 60% of 100
Crit 8 80% of 10
MinDmg 9 33.3% of 27
Natalya's Embrace
Chest
Simulate ~ ~
Armor 388
Dex 90 45% of 200
ResAll 72 102.9% of 70
%Life 12 100% of 12
Rgn 198 48.3% of 410
Saracen's Snare
Gloves
Simulate ~ ~
Armor 251
Dex 75 25% of 300
Vit 68 34% of 200
IAS 7 77.8% of 9
CritDmg 28 56% of 50
%GF 13 52% of 25
%MF 16 80% of 20
Crit 9.5 95% of 10
Sage's Shackles
Bracers
Simulate ~ ~
Armor 450
Dex 260 130% of 200
Int 129 64.5% of 200
%MF 20 100% of 20
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 300
Dex 70 35% of 200
Int 96 48% of 200
ResFire 28 46.7% of 60
IAS 8 ???
CritDmg 44 ???
Pickup 5 71.4% of 7
Inna's Temperance
Pants
Simulate ~ ~
Armor 430
Dex 121 60.5% of 200
Vit 44 14.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Destiny Sustenance
Ring1
Simulate ~ ~
MinDmg 33 91.7% of 36
Dex 78 39% of 200
Int 87 43.5% of 200
ResPsn 29 48.3% of 60
CritDmg 32 64% of 50
Crit 4.5 75% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dex 84 42% of 200
ResAll 25 31.3% of 80
IAS 9 100% of 9
%Life 9 75% of 12
Rgn 204 59.6% of 342
+Globes 4053 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 581
Dex 217 72.3% of 300
Int 40 20% of 200
ResAll 76 95% of 80
%Move 12 100% of 12
%Melee 6 ???
Manticore
Mainhand
Simulate ~ ~
MinDmg 30 6.3% of 478
%Dmg 29 58% of 50
Dex 198 33.3% of 595
IAS 11 100% of 11
CritDmg 91 45.5% of 200
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 180 59.8% of 301
Vit 170 56.5% of 301
IAS 20 133.3% of 15
Rgn 115 49.1% of 234
HateRegen 1.27 ???
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1109646/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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